Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h69 48 h

Station XX-15373 · no signal

Kecs Rust | Powered by AMP

Offline 46.4.39.147:28015 checked 1d ago

Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,373
top 69%
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15373 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0021:0022:0023:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0021:0022:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average
636/ 675
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average
59/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average
36/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average
138/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average
255/ 300
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Kecs Rust | Powered by AMP?

Generated by the game, the map on Kecs Rust | Powered by AMP is procedural, size 4,500 with seed 6738. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Kecs Rust | Powered by AMP?

The name of Kecs Rust | Powered by AMP gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Kecs Rust | Powered by AMP?

A reading taken now finds Kecs Rust | Powered by AMP offline; the most recent activity was 42 hours ago. The seven-day average for this server is 0 players.

How does Kecs Rust | Powered by AMP rank against other Rust servers?

Over the last seven days, Kecs Rust | Powered by AMP recorded enough player hours to reach #15,373 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does Kecs Rust | Powered by AMP stay online?

No contact with Kecs Rust | Powered by AMP right now, and the last recorded contact was 42 hours ago. The uptime it reports puts its last restart about 19 days 3 hours ago. 145 of 168 hours in the last 7 full days were up time, 86% of the total. 7 October 2026 is when Rust Server Trends first recorded it.

Does Kecs Rust | Powered by AMP hold a steady tick rate?

Across the last 48 hours it averaged 201 server fps, with a floor of 185. The world held up to 111,033 entities at its peak, buildings and deployables included. Its highest memory use was 5,293 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Kecs Rust | Powered by AMP hosted?

A region is not published by Kecs Rust | Powered by AMP. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 46.4.39.147:28015.

What build of Rust does Kecs Rust | Powered by AMP use?

Rust network protocol 2634 and build 167058 on Linux is what Kecs Rust | Powered by AMP runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Kecs Rust | Powered by AMP run its wipes?

The rhythm of Kecs Rust | Powered by AMP cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 20 days 22 hours.

Tags

What do the server tags on Kecs Rust | Powered by AMP mean?

Tags published by Kecs Rust | Powered by AMP and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Kecs Rust | Powered by AMP appear?

You will find Kecs Rust | Powered by AMP on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

How do you connect to Kecs Rust | Powered by AMP?

You can connect by pressing F1 in Rust and typing client.connect 46.4.39.147:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167058
Build Game build: 167058.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.