Rust Server TrendsSeismic network · station log
Recording Stations11,687 Players50,243 Active3,286 Wipes · 3 h137 48 h

Station XX-15648 · no signal

A PingRite.com Server

Offline 46.4.37.25:25654 checked 16d ago

vanilla
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,648
top 71%
Last wipe
35d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15648 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 22 Sep, 22:11 UTC35d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average
363/ 425
Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average
25/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average
44/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
168/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
67/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average
70/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on A PingRite.com Server?

The procedural map on A PingRite.com Server is size 2,500 with seed 1234, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on A PingRite.com Server?

You will find no gather rate in the name of A PingRite.com Server. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on A PingRite.com Server right now?

A PingRite.com Server is not responding at this moment and is offline, last seen 16 days ago.

How does A PingRite.com Server rank against other Rust servers?

Over the last seven days, A PingRite.com Server recorded enough player hours to reach #15,648 worldwide, placing it in the top 71% of all ranked servers.

Server facts

How reliably does A PingRite.com Server stay online?

As recorded now, A PingRite.com Server is not reachable, the last contact having been 16 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is A PingRite.com Server hosted?

No region is published by A PingRite.com Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 46.4.37.25:25654.

What build of Rust does A PingRite.com Server use?

Rust network protocol 2633 and build 165217 on Linux is what A PingRite.com Server runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on A PingRite.com Server?

The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.

On what timetable does A PingRite.com Server run its wipes?

Too few wipes of A PingRite.com Server are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 35 days 2 hours is how long the current world has been running.

Lists and tags

What do the server tags on A PingRite.com Server mean?

These are the tags A PingRite.com Server publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does A PingRite.com Server appear?

The Rust Server Trends lists that take in A PingRite.com Server are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

How to join

How do you connect to A PingRite.com Server?

You can connect by pressing F1 in Rust and typing client.connect 46.4.37.25:25654 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://pingrite.com is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^v,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players Slots: 40.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.