Rust Server TrendsSeismic network · station log
Recording Stations11,768 Players60,085 Active3,517 Wipes · 3 h135 48 h

Station XX-13288 · no signal

Moscow Classic Lab's

Offline 46.188.26.22:28015 checked 43d ago

Connect
Players now
1/ 250
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,288
no region published
Last wipe
43d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13288 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 250 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average
410/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
274/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average
40/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average
35/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
76/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
92/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Moscow Classic Lab's?

A procedural map runs on Moscow Classic Lab's, generated by the game.

Which settings and rules apply on Moscow Classic Lab's?

No gather rate appears in the name of Moscow Classic Lab's. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Moscow Classic Lab's?

A reading taken now finds Moscow Classic Lab's offline; the most recent activity was 43 days 8 hours ago.

How does Moscow Classic Lab's rank against other Rust servers?

On player hours for the past week, Moscow Classic Lab's sits at #13,288, which puts it inside the top – of every ranked server.

Server facts

How reliably does Moscow Classic Lab's stay online?

No contact with Moscow Classic Lab's right now, and the last recorded contact was 43 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 15 September 2026 is when Rust Server Trends first recorded it.

Which region does Moscow Classic Lab's run from?

Nothing about a region comes from Moscow Classic Lab's. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 46.188.26.22:28015 is the address it uses.

What build of Rust does Moscow Classic Lab's use?

Moscow Classic Lab's is running Rust network protocol 2633 and build 163794 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Moscow Classic Lab's run its wipes?

Too few wipes of Moscow Classic Lab's are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 43 days 12 hours is how long the current world has been running.

Lists and tags

What do the server tags on Moscow Classic Lab's mean?

These are the tags Moscow Classic Lab's publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp250 (Max players): Slots: 250; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Moscow Classic Lab's appear?

You will find Moscow Classic Lab's on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Moscow Classic Lab's?

You can connect by pressing F1 in Rust and typing client.connect 46.188.26.22:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp250
Max players Slots: 250.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.