Station EU-2523 · recording
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]
Online EU 46.174.54.159:28015 checked 9m ago
- Players now
- 1/ 75
- 1% full
- Motion · 24 h
- M0.0▼falling
- +0 players on the day
- 7-day average
- 2
- peak 11
- Rank
- #2,523
- top 11% · #962 in EU
- Last wipe
- 4d ago
- monthly schedule
- Next wipe
- 7d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 75 slots
- Motion · 24 h
- M0.0▼falling+0 players
- Sharpest hour
- −3into Wed 21:00 UTC
- Peak · 48 h
- 7most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
- usual gap
- 14.1 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 8players, last three wipes
- crowd held
- 0%else halves by day 13
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 24 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 18:07 UTC4d ago | M1.0▲rising | 11 | – | running | 1 | |
| Thu 15 Oct, 20:32 UTC13d ago | M0.8▲rising | 7 | halved by day 3 | 8.9 days | 0 | |
| Thu 1 Oct, 18:31 UTC FW27d ago | M0.8▲rising | 6 | halved by day 13 | 14.1 days | 0 | |
| Wed 16 Sep, 18:19 UTC42d ago | M0.6▲rising | 4 | halved by day 13 | 15 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
Generated by the game, the map on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is procedural, size 3,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
1x gather is what [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] runs, judging by its name. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
1 of the 75 slots on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] are filled right now. Across seven days this server recorded an average of 2 players and a peak of 11. The busiest point in the last 48 hours came at 09:00 UTC, averaging 6 players.
How does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] rank against other Rust servers?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is #962 in Europe and #2,523 worldwide on the past week's player hours, within the top 11% of ranked servers.
Server facts
How reliably does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] stay online?
As recorded now, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is running. Going by the uptime figure it reports, it restarted about 19 hours ago. 142 of 168 hours in the last 7 full days were up time, 85% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] hold a steady tick rate?
The 48-hour average is 146 server fps; 109 is the lowest observed. The world held up to 84,076 entities at its peak, buildings and deployables included. Its highest memory use was 3,482 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] hosted?
With its EU tag, [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 46.174.54.159:28015 is the address it uses.
Which Rust version is [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] running?
[PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
8 players, on average, was the busiest crowd at its recent wipes. 24 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 13 it fell below half in the wipes where it didn't hold.
How often does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] wipe, and on which days?
The force wipe is the only wipe [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 4 days 6 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] mean?
The game's server browser reads the tags [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] publishes: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The server has 75 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] appear?
You will find [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS] on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 1x.
Join the server
How do you connect to [PvE] Red Tricorn [HW,X1,RB,NoKill][RTS]?
You can connect by pressing F1 in Rust and typing client.connect 46.174.54.159:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://rtsrv.gamestores.app/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.