Station EU-4068 · no signal
GamesProjectFair [RUST]
Offline EU 46.174.51.227:28015 checked 7h ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #4,068
- top 18% · #1470 in EU
- Last wipe
- 5d ago
- weekly schedule
- Next wipe
- 1d 10h
- Thu 29 Oct, 14:57 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 18:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers, top 50% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 14:57 UTC, in 1d 10h. Its weekly schedule tag · low confidence
- usual gap
- 1.4 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 67%else halves by day 2
Coming wipes
- 1d 10hThu 29 Oct, 14:57 UTC
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 15d 10hThu 12 Nov, 14:57 UTC
- 22d 10hThu 19 Nov, 14:57 UTC
- 29d 10hThu 26 Nov, 14:57 UTC
- 36d 14hThu 3 Dec, 19:00 UTCFW
- 43d 10hThu 10 Dec, 14:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 14:57 UTC5d ago | M0.3▲rising | 3 | – | running | 1 | |
| Thu 15 Oct, 14:58 UTC12d ago | M0.6▲rising | 4 | held half | 7 days | 0 | |
| Sat 10 Oct, 18:15 UTC17d ago | M0.8▲rising | 7 | halved by day 2 | 4.9 days | 0 | |
| Wed 7 Oct, 21:32 UTC20d ago | M0.0▲rising | 1 | held half | 2.9 days | 0 | |
| Wed 7 Oct, 01:24 UTC21d ago | M0.0■steady | 1 | – | 0.8 days | 1 | |
| Tue 6 Oct, 18:15 UTC21d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Mon 5 Oct, 14:37 UTC22d ago | M0.5▲rising | 3 | – | 1.2 days | 0 | |
| Sat 3 Oct, 22:22 UTC24d ago | M0.5▲rising | 3 | – | 1.7 days | 0 | |
| Sat 3 Oct, 01:13 UTC25d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Thu 1 Oct, 18:13 UTC FW26d ago | M0.9▲rising | 8 | – | 1.3 days | 0 | |
| Thu 24 Sep, 17:58 UTC33d ago | M0.6▲rising | 4 | halved by day 5 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on GamesProjectFair [RUST]?
GamesProjectFair [RUST] runs a procedural map of size 3,500 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on GamesProjectFair [RUST]?
You will find no gather rate in the name of GamesProjectFair [RUST]. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on GamesProjectFair [RUST]?
GamesProjectFair [RUST] is not responding at this moment and is offline, last seen 7 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 4. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 3 players.
How does GamesProjectFair [RUST] rank against other Rust servers?
GamesProjectFair [RUST] is #1,470 in Europe and #4,068 worldwide on the past week's player hours, within the top 18% of ranked servers.
Server details
How reliably does GamesProjectFair [RUST] stay online?
No contact with GamesProjectFair [RUST] right now, and the last recorded contact was 7 hours ago. The uptime it reports puts its last restart about 20 hours ago. 165 of 168 hours in the last 7 full days were up time, 98% of the total. 19 September 2026 is when Rust Server Trends first recorded it.
Does GamesProjectFair [RUST] hold a steady tick rate?
Its average server fps over the last 48 hours was 60, and it never dropped below 60. At its highest, it carried 73,475 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,467 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is GamesProjectFair [RUST] hosted?
With its EU tag, GamesProjectFair [RUST] lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 46.174.51.227:28015 is the address it uses.
Which Rust version is GamesProjectFair [RUST] running?
On Linux, GamesProjectFair [RUST] runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on GamesProjectFair [RUST]?
5 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
On what timetable does GamesProjectFair [RUST] run its wipes?
The prediction is taken from its tag, since GamesProjectFair [RUST] has too few wipes on record to confirm the schedule. Thursday 29 October at 14:57 UTC is when its next wipe is due. The present world dates from 5 days 13 hours. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on GamesProjectFair [RUST] mean?
The game's server browser reads the tags GamesProjectFair [RUST] publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does GamesProjectFair [RUST] appear?
You will find GamesProjectFair [RUST] on the following Rust Server Trends lists: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Which person or group runs GamesProjectFair [RUST]?
The gamesprojectfair.ru hostname GamesProjectFair [RUST] publishes is used by no other server we track.
How to join
How do you connect to GamesProjectFair [RUST]?
To join, enter client.connect 46.174.51.227:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://gamesprojectfair.ru/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
