Rust Server TrendsSeismic network · station log
Recording Stations11,810 Players83,965 Active3,630 Wipes · 3 h336 48 h

Station XX-15268 · recording

R2 Test Server

Online 46.174.50.219:28315 checked 11m ago

Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
63d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15268 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average
187/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
261/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
695/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
41/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
780/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average
635/ 725
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on R2 Test Server?

R2 Test Server runs a procedural map of size 4,250 with seed 1107894951, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on R2 Test Server?

The name of R2 Test Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on R2 Test Server?

A reading taken now shows 0 players on R2 Test Server, which has 50 slots. The population averaged 0 players over the past week.

How does R2 Test Server rank against other Rust servers?

On player hours for the past week, R2 Test Server sits at #15,268, which puts it inside the top 68% of every ranked server.

Server details

How reliably does R2 Test Server stay online?

As recorded now, R2 Test Server is running. The uptime it reports puts its last restart about 5 days 10 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does R2 Test Server perform under load?

The 48-hour average is 201 server fps; 182 is the lowest observed. At its highest, it carried 108,699 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,222 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does R2 Test Server run from?

No region is published by R2 Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 46.174.50.219:28315.

What build of Rust does R2 Test Server use?

R2 Test Server is running Rust network protocol 2632 and build 160556 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does R2 Test Server wipe, and on which days?

On record so far are too few of R2 Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 63 days 2 hours is how long the current world has been running.

Lists and tags

What do the server tags on R2 Test Server mean?

The game's server browser reads the tags R2 Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2632 (Protocol): Game protocol 2632: to join, your game must match this version; cs160556 (Build): Game build: 160556; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does R2 Test Server appear?

You will find R2 Test Server on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to R2 Test Server?

You can connect by pressing F1 in Rust and typing client.connect 46.174.50.219:28315 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2632
Protocol Game protocol 2632: to join, your game must match this version.
cs160556
Build Game build: 160556.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.