Rust Server TrendsSeismic network · station log
Recording Stations11,768 Players60,085 Active3,517 Wipes · 3 h135 48 h

Station XX-5593 · recording

Develop\Test

Online 46.174.49.209:28015 checked 9m ago

quad moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#5,593
top 25%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5593 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 10:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #344 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.7 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSun 25 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC2d ago M0.0steady 1 – running 1
Sun 25 Oct, 06:26 UTC3d ago M0.0steady 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC23d ago M0.0rising 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC25d ago M0.0rising 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC26d ago M0.0rising 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW27d ago M0.0rising 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC27d ago M0.0rising 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC34d ago M0.0rising 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC41d ago M0.0rising 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC42d ago M0.3rising 2 – 0.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
2/ 60
Geležinis Miškas quad · 6 on average
1/ 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average
3/ 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average
2/ 100
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average
0/ 200
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Develop\Test?

Generated by the game, the map on Develop\Test is procedural, size 3,500 with seed 1573025114. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Develop\Test?

The name of Develop\Test gives no gather rate. The limit for a group is 4 players (quad). It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Develop\Test right now?

At this moment, Develop\Test records 0 players across 100 slots. The seven-day average is 0 players, with a peak of 1. The last 48 hours show their highest activity at 10:00 UTC, averaging 0 players.

How does Develop\Test rank against other Rust servers?

Over the last seven days, Develop\Test recorded enough player hours to reach #5,593 worldwide, placing it in the top 25% of all ranked servers. It sits at #344 among quad servers.

Operator and location

How reliably does Develop\Test stay online?

Develop\Test is up at the moment. The uptime it reports puts its last restart about 6 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Develop\Test hold a steady tick rate?

The 48-hour average is 58 server fps; 1 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 76,706. It reached a ceiling of 2,381 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Develop\Test run from?

Nothing about a region comes from Develop\Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 46.174.49.209:28015.

Which Rust version is Develop\Test running?

On Linux, Develop\Test runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Develop\Test?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

How often does Develop\Test wipe, and on which days?

No next wipe can be predicted for Develop\Test, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 2 hours.

Server tags

What do the server tags on Develop\Test mean?

These are the tags Develop\Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Develop\Test appear?

The Rust Server Trends lists that take in Develop\Test are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

How to join

What steps get you onto Develop\Test?

You can connect by pressing F1 in Rust and typing client.connect 46.174.49.209:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://rust.basew.online.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts4
Group limit Teams are capped at 4 players.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.