Station EU-15247 · no signal
240_FPS [RU]
Offline EU 46.174.48.13:28015 checked 14d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,247
- top 70% · #2571 in EU
- Last wipe
- 27d ago
- weekly schedule
- Next wipe
- 15h
- Thu 29 Oct, 18:37 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:37 UTC, in 15h. Its weekly schedule tag · low confidence
- usual gap
- 6.6 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 4.5
Coming wipes
- 15hThu 29 Oct, 18:37 UTC
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 14d 15hThu 12 Nov, 18:37 UTC
- 21d 15hThu 19 Nov, 18:37 UTC
- 28d 15hThu 26 Nov, 18:37 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 42d 15hThu 10 Dec, 18:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTC FW27d ago | M0.0▲rising | 2 | – | running | 1 | |
| Fri 25 Sep, 07:50 UTC33d ago | M0.5▲rising | 4 | halved by day 5 | 6.4 days | 1 | |
| Fri 18 Sep, 11:51 UTC40d ago | M0.6▲rising | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 240_FPS [RU]?
Generated by the game, the map on 240_FPS [RU] is procedural, size 4,500 with seed 782583436. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 240_FPS [RU]?
You will find no gather rate in the name of 240_FPS [RU]. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on 240_FPS [RU]?
A reading taken now finds 240_FPS [RU] offline; the most recent activity was 14 days 11 hours ago.
How does 240_FPS [RU] rank against other Rust servers?
For player hours across the last seven days, 240_FPS [RU] takes #15,247 overall and #2,571 in Europe, inside the top 70% of all ranked servers.
Operator and location
How reliably does 240_FPS [RU] stay online?
No contact with 240_FPS [RU] right now, and the last recorded contact was 14 days 11 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 15 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is 240_FPS [RU] hosted?
With its EU tag, 240_FPS [RU] lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 46.174.48.13:28015.
What build of Rust does 240_FPS [RU] use?
240_FPS [RU] is running Rust network protocol 2634 and build 167398 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on 240_FPS [RU]?
3 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 4.5.
On what timetable does 240_FPS [RU] run its wipes?
The prediction is taken from its tag, since 240_FPS [RU] has too few wipes on record to confirm the schedule. The date of its next wipe is Thursday 29 October at 18:37 UTC. 27 days 8 hours is how long the current world has been running. The tags it publishes carry a weekly wipe schedule.
Lists and tags
What do the server tags on 240_FPS [RU] mean?
These are the tags 240_FPS [RU] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes every week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 240_FPS [RU] appear?
The Rust Server Trends lists that take in 240_FPS [RU] are: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
How do you connect to 240_FPS [RU]?
To join, enter client.connect 46.174.48.13:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.