Rust Server TrendsSeismic network · station log
Recording Stations11,644 Players37,516 Active2,896 Wipes · 3 h66 48 h

Station XX-14062 · no signal

Proletki

Offline 46.138.190.200:28015 checked 32d ago

Connect
Players now
1/ 7
14% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,062
top 61%
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14062 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 7 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average
235/ 300
Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average
14/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average
22/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
113/ 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average
47/ 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average
42/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Proletki?

The map on Proletki is procedural, produced by the game.

Which settings and rules apply on Proletki?

The name of Proletki gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Proletki?

A reading taken now finds Proletki offline; the most recent activity was 32 days 6 hours ago.

How does Proletki rank against other Rust servers?

Over the last seven days, Proletki recorded enough player hours to reach #14,062 worldwide, placing it in the top 61% of all ranked servers.

Server facts

How reliably does Proletki stay online?

No contact with Proletki right now, and the last recorded contact was 32 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 24 September 2026.

Which region does Proletki run from?

Nothing about a region comes from Proletki. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 46.138.190.200:28015 is the address it uses.

Which Rust version is Proletki running?

On Windows, Proletki runs Rust network protocol 2633 and build 165217. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Proletki wipe, and on which days?

Too few wipes of Proletki are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 33 days 16 hours.

Server tags

What do the server tags on Proletki mean?

These are the tags Proletki publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp7 (Max players): 7 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Proletki appear?

You will find Proletki on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

What steps get you onto Proletki?

Enter client.connect 46.138.190.200:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp7,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp7
Max players 7 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.