Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players71,129 Active3,435 Wipes · 3 h212 48 h

Station XX-15290 · no signal

TEST

Offline 46.138.156.52:28015 checked 11h ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average
140/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
173/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average
535/ 675
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
29/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
619/ 775
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
523/ 625
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TEST?

A procedural map runs on TEST, generated by the game.

Which settings and rules apply on TEST?

No gather rate appears in the name of TEST. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on TEST right now?

No players are recorded on TEST at this moment; it is offline, and the last sighting was 11 hours ago. The seven-day average for this server is 0 players.

How does TEST rank against other Rust servers?

Over the last seven days, TEST recorded enough player hours to reach #15,290 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does TEST stay online?

As recorded now, TEST is not reachable, the last contact having been 11 hours ago. It was up 3% of the time across the last 7 full days: 5 of 168 hours. 18 October 2026 is when Rust Server Trends first recorded it.

Where in the world is TEST hosted?

No region is published by TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 46.138.156.52:28015.

What build of Rust does TEST use?

Rust network protocol 2634 and build 167231 on Windows is what TEST runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does TEST run its wipes?

The rhythm of TEST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 21 days 10 hours.

Server tags

What do the server tags on TEST mean?

These are the tags TEST publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167231 (Build): It runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST appear?

The Rust Server Trends lists that take in TEST are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto TEST?

You can connect by pressing F1 in Rust and typing client.connect 46.138.156.52:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167231
Build It runs game build 167231.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.