Station XX-15151 · no signal
rrs
Offline 46.125.145.55:28015 checked 13d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,151
- top 70%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 6.8 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
- crowd held
- 0%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 08:37 UTC13d ago | M0.0■steady | 0 | – | running | 0 | |
| Thu 8 Oct, 14:13 UTC20d ago | M0.0▲rising | 1 | – | halved by day 3 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on rrs?
The map on rrs is procedural, produced by the game.
Which settings and rules apply on rrs?
You will find no gather rate in the name of rrs. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on rrs right now?
A reading taken now finds rrs offline; the most recent activity was 13 days 23 hours ago.
How does rrs rank against other Rust servers?
On player hours for the past week, rrs sits at #15,151, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does rrs stay online?
No contact with rrs right now, and the last recorded contact was 13 days 23 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.
Which region does rrs run from?
No region is published by rrs. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 46.125.145.55:28015 is the address it uses.
Which Rust version is rrs running?
Rust network protocol 2635 and build 168079 on Windows is what rrs runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on rrs?
0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
On what timetable does rrs run its wipes?
Too few wipes of rrs are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 23 hours.
Lists and tags
What do the server tags on rrs mean?
Tags published by rrs and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168079 (Build): It runs game build 168079; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does rrs appear?
The Rust Server Trends lists that take in rrs are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto rrs?
Enter client.connect 46.125.145.55:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.