Rust Server TrendsSeismic network · station log
Recording Stations11,841 Players77,907 Active3,836 Wipes · 3 h159 48 h

Station XX-11744 · no signal

MultiSTR | 2x Vanilla Monthly

Offline 46.121.46.73:20590 checked 37d ago

2x monthly wipes vanillamoddedoxide
Connect
Players now
1/ 250
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#11,744
no region published
Last wipe
37d ago
monthly schedule
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-11744 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 250 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

wipe-day peak
4players, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 20 Sep, 09:09 UTC37d ago M0.6rising 4 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 706 on average
718/ 800
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 528 on average
553/ 650
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 342 on average
197/ 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 317 on average
315/ 355
Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 293 on average
163/ 200
EU Limitless 2x Monthly Main | No BP Wipes | x2 EU · groups of 12+ · 2x · monthly · 256 on average
313/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on MultiSTR | 2x Vanilla Monthly?

The map on MultiSTR | 2x Vanilla Monthly is procedural, produced by the game.

Which settings and rules apply on MultiSTR | 2x Vanilla Monthly?

Going by its name, MultiSTR | 2x Vanilla Monthly runs 2x gather. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is off: VAC, from Valve.

Player counts

What is the current population on MultiSTR | 2x Vanilla Monthly?

No players are recorded on MultiSTR | 2x Vanilla Monthly at this moment; it is offline, and the last sighting was 37 days 6 hours ago.

How does MultiSTR | 2x Vanilla Monthly rank against other Rust servers?

Over the last seven days, MultiSTR | 2x Vanilla Monthly recorded enough player hours to reach #11,744 worldwide, placing it in the top – of all ranked servers.

Server facts

How reliably does MultiSTR | 2x Vanilla Monthly stay online?

MultiSTR | 2x Vanilla Monthly is down at the moment; the last recorded contact was 37 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 18 September 2026 is when Rust Server Trends first recorded it.

Which region does MultiSTR | 2x Vanilla Monthly run from?

Nothing about a region comes from MultiSTR | 2x Vanilla Monthly. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 46.121.46.73:20590.

Which Rust version is MultiSTR | 2x Vanilla Monthly running?

Rust network protocol 2633 and build 164530 on Linux is what MultiSTR | 2x Vanilla Monthly runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on MultiSTR | 2x Vanilla Monthly?

The recent wipes averaged a busiest count of 4 players. 1 hours after the latest wipe, the crowd peaked.

On what timetable does MultiSTR | 2x Vanilla Monthly run its wipes?

At the force wipe each month MultiSTR | 2x Vanilla Monthly wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 37 days 12 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on MultiSTR | 2x Vanilla Monthly mean?

These are the tags MultiSTR | 2x Vanilla Monthly publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does MultiSTR | 2x Vanilla Monthly appear?

The Rust Server Trends lists that take in MultiSTR | 2x Vanilla Monthly are: 2x Rust servers, listed live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Join the server

What steps get you onto MultiSTR | 2x Vanilla Monthly?

You can connect by pressing F1 in Rust and typing client.connect 46.121.46.73:20590 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2633,^m,^v,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players Slots: 250.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build Game build: 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.