Rust Server TrendsSeismic network · station log
Recording Stations11,623 Players39,438 Active2,939 Wipes · 3 h88 48 h

Station XX-15339 · recording

RUST DEV | PRIVATE | INSECURE

Online 46.101.233.53:28015 checked 11m ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct19 Oct22 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average
249/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
187/ 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
20/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average
21/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
25/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
87/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RUST DEV | PRIVATE | INSECURE?

Generated by the game, the map on RUST DEV | PRIVATE | INSECURE is procedural, size 1,000 with seed 424242. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RUST DEV | PRIVATE | INSECURE?

The name of RUST DEV | PRIVATE | INSECURE gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.

Population

What is the current population on RUST DEV | PRIVATE | INSECURE?

0 of the 10 slots on RUST DEV | PRIVATE | INSECURE are filled right now. Averaged across the last seven days, the population was 0 players.

How does RUST DEV | PRIVATE | INSECURE rank against other Rust servers?

On player hours for the past week, RUST DEV | PRIVATE | INSECURE sits at #15,339, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does RUST DEV | PRIVATE | INSECURE stay online?

Right now, you can reach RUST DEV | PRIVATE | INSECURE. Its reported uptime points to a restart about 5 days 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 12 October 2026 it was recorded for the first time by Rust Server Trends.

Does RUST DEV | PRIVATE | INSECURE hold a steady tick rate?

The 48-hour average is 218 server fps; 181 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 2,914. Memory use peaked at 1,004 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does RUST DEV | PRIVATE | INSECURE run from?

A region is not published by RUST DEV | PRIVATE | INSECURE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 46.101.233.53:28015.

What build of Rust does RUST DEV | PRIVATE | INSECURE use?

RUST DEV | PRIVATE | INSECURE is running Rust network protocol 2634 and build 167584 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does RUST DEV | PRIVATE | INSECURE wipe, and on which days?

On record so far are too few of RUST DEV | PRIVATE | INSECURE's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 17 hours is how long the current world has been running.

Server tags

What do the server tags on RUST DEV | PRIVATE | INSECURE mean?

These are the tags RUST DEV | PRIVATE | INSECURE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does RUST DEV | PRIVATE | INSECURE appear?

These Rust Server Trends lists include RUST DEV | PRIVATE | INSECURE: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to RUST DEV | PRIVATE | INSECURE?

Enter client.connect 46.101.233.53:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.