Station XX-15339 · recording
RUST DEV | PRIVATE | INSECURE
Online 46.101.233.53:28015 checked 11m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,339
- top 69%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RUST DEV | PRIVATE | INSECURE?
Generated by the game, the map on RUST DEV | PRIVATE | INSECURE is procedural, size 1,000 with seed 424242. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RUST DEV | PRIVATE | INSECURE?
The name of RUST DEV | PRIVATE | INSECURE gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
Population
What is the current population on RUST DEV | PRIVATE | INSECURE?
0 of the 10 slots on RUST DEV | PRIVATE | INSECURE are filled right now. Averaged across the last seven days, the population was 0 players.
How does RUST DEV | PRIVATE | INSECURE rank against other Rust servers?
On player hours for the past week, RUST DEV | PRIVATE | INSECURE sits at #15,339, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does RUST DEV | PRIVATE | INSECURE stay online?
Right now, you can reach RUST DEV | PRIVATE | INSECURE. Its reported uptime points to a restart about 5 days 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 12 October 2026 it was recorded for the first time by Rust Server Trends.
Does RUST DEV | PRIVATE | INSECURE hold a steady tick rate?
The 48-hour average is 218 server fps; 181 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 2,914. Memory use peaked at 1,004 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does RUST DEV | PRIVATE | INSECURE run from?
A region is not published by RUST DEV | PRIVATE | INSECURE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 46.101.233.53:28015.
What build of Rust does RUST DEV | PRIVATE | INSECURE use?
RUST DEV | PRIVATE | INSECURE is running Rust network protocol 2634 and build 167584 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does RUST DEV | PRIVATE | INSECURE wipe, and on which days?
On record so far are too few of RUST DEV | PRIVATE | INSECURE's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 16 days 17 hours is how long the current world has been running.
Server tags
What do the server tags on RUST DEV | PRIVATE | INSECURE mean?
These are the tags RUST DEV | PRIVATE | INSECURE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RUST DEV | PRIVATE | INSECURE appear?
These Rust Server Trends lists include RUST DEV | PRIVATE | INSECURE: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
How do you connect to RUST DEV | PRIVATE | INSECURE?
Enter client.connect 46.101.233.53:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.