Station XX-15426 · no signal
Test Server (by magic)
Offline 45.88.89.84:28015 checked 7d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,426
- top 69%
- Last wipe
- 10d ago
- weekly schedule
- Next wipe
- 3d 16h
- Sun 1 Nov, 18:06 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 18:06 UTC, in 3d 16h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Test Server (by magic)?
The map on Test Server (by magic) is procedural, produced by the game.
Which settings and rules apply on Test Server (by magic)?
The name of Test Server (by magic) gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Test Server (by magic)?
No players are recorded on Test Server (by magic) at this moment; it is offline, and the last sighting was 7 days 6 hours ago.
How does Test Server (by magic) rank against other Rust servers?
On player hours for the past week, Test Server (by magic) sits at #15,426, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does Test Server (by magic) stay online?
Test Server (by magic) is down at the moment; the last recorded contact was 7 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Test Server (by magic) run from?
Nothing about a region comes from Test Server (by magic). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 45.88.89.84:28015.
Which Rust version is Test Server (by magic) running?
On Windows, Test Server (by magic) runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does Test Server (by magic) run its wipes?
From weekly: 7 days after its last wipe the next wipe of Test Server (by magic) is estimated. Sunday 1 November at 18:06 UTC is when its next wipe is due. It has run its current world for 10 days 7 hours. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on Test Server (by magic) mean?
These are the tags Test Server (by magic) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): Slots: 150; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test Server (by magic) appear?
You will find Test Server (by magic) on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How to join
How do you connect to Test Server (by magic)?
You can connect by pressing F1 in Rust and typing client.connect 45.88.89.84:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.