Station NA-15409 · recording
Testing Grounds - Vanilla – Enter at Your Own Risk
Online NA 45.45.239.248:28015 checked 11m ago
- Players now
- 0/ 3
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,409
- top 69% · #1546 in NA
- Last wipe
- 23h ago
- monthly schedule
- Next wipe
- 8d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 3 slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence
- usual gap
- 28.1 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 8d 18hThu 5 Nov, 19:00 UTCFW
- 36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 01:04 UTC23h ago | – | – | – | – | running | 0 |
| Mon 28 Sep, 22:03 UTC29d ago | M0.0■steady | 0 | – | – | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Testing Grounds - Vanilla – Enter at Your Own Risk?
Testing Grounds - Vanilla – Enter at Your Own Risk runs a procedural map of size 3,700 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on Testing Grounds - Vanilla – Enter at Your Own Risk?
You will find no gather rate in the name of Testing Grounds - Vanilla – Enter at Your Own Risk. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. It is a community server, and the browser lists it under Community. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Testing Grounds - Vanilla – Enter at Your Own Risk?
0 of the 3 slots on Testing Grounds - Vanilla – Enter at Your Own Risk are filled right now. The seven-day average for this server is 0 players.
How does Testing Grounds - Vanilla – Enter at Your Own Risk rank against other Rust servers?
Testing Grounds - Vanilla – Enter at Your Own Risk is #1,546 in North America and #15,409 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server details
How reliably does Testing Grounds - Vanilla – Enter at Your Own Risk stay online?
Testing Grounds - Vanilla – Enter at Your Own Risk is up at the moment. Its reported uptime points to a restart about 22 hours ago. 144 of 168 hours in the last 7 full days were up time, 86% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Testing Grounds - Vanilla – Enter at Your Own Risk perform under load?
The 48-hour average is 60 server fps; 58 is the lowest observed. At its highest, it carried 81,262 entities: buildings, deployables and the world's other contents. Its highest memory use was 2,830 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Testing Grounds - Vanilla – Enter at Your Own Risk run from?
With its NA tag, Testing Grounds - Vanilla – Enter at Your Own Risk lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 45.45.239.248:28015.
What build of Rust does Testing Grounds - Vanilla – Enter at Your Own Risk use?
On Linux, Testing Grounds - Vanilla – Enter at Your Own Risk runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Testing Grounds - Vanilla – Enter at Your Own Risk?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
How often does Testing Grounds - Vanilla – Enter at Your Own Risk wipe, and on which days?
At the force wipe each month Testing Grounds - Vanilla – Enter at Your Own Risk wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 23 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Testing Grounds - Vanilla – Enter at Your Own Risk mean?
These are the tags Testing Grounds - Vanilla – Enter at Your Own Risk publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Testing Grounds - Vanilla – Enter at Your Own Risk appear?
You will find Testing Grounds - Vanilla – Enter at Your Own Risk on the following Rust Server Trends lists: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Join the server
How do you connect to Testing Grounds - Vanilla – Enter at Your Own Risk?
To join, enter client.connect 45.45.239.248:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://rustlands.net.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
