Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players52,204 Active3,347 Wipes · 3 h125 48 h

Station XX-14547 · no signal

MACRO Todos os Monumentos

Offline 45.183.80.235:28015 checked 30d ago

Connect
Players now
1/ 8
12% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,547
top 61%
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14547 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 8 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep30 Sep2 Oct3 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
321/ 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
199/ 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
36/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
23/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
53/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
69/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on MACRO Todos os Monumentos?

MACRO Todos os Monumentos uses a procedural map, which the game generates.

Which settings and rules apply on MACRO Todos os Monumentos?

You will find no gather rate in the name of MACRO Todos os Monumentos. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on MACRO Todos os Monumentos right now?

A reading taken now finds MACRO Todos os Monumentos offline; the most recent activity was 30 days 3 hours ago.

How does MACRO Todos os Monumentos rank against other Rust servers?

On player hours for the past week, MACRO Todos os Monumentos sits at #14,547, which puts it inside the top 61% of every ranked server.

Operator and location

How reliably does MACRO Todos os Monumentos stay online?

MACRO Todos os Monumentos is down at the moment; the last recorded contact was 30 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.

Which region does MACRO Todos os Monumentos run from?

A region is not published by MACRO Todos os Monumentos. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 45.183.80.235:28015.

What build of Rust does MACRO Todos os Monumentos use?

MACRO Todos os Monumentos is running Rust network protocol 2633 and build 163207 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does MACRO Todos os Monumentos run its wipes?

The rhythm of MACRO Todos os Monumentos cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 32 days is how long the current world has been running.

Tags

What do the server tags on MACRO Todos os Monumentos mean?

These are the tags MACRO Todos os Monumentos publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp8 (Max players): Slots: 8; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does MACRO Todos os Monumentos appear?

You will find MACRO Todos os Monumentos on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto MACRO Todos os Monumentos?

To join, enter client.connect 45.183.80.235:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp8
Max players Slots: 8.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.