Station SA-12074 · no signal
Teste (Solo/Duo)
Offline SA 45.157.16.124:28015 checked 30d ago
- Players now
- 3/ 50
- 6% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,074
- top 51% · #193 in SA
- Last wipe
- 30d ago
- biweekly schedule
- Next wipe
- 7d 7h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers, top 78% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Teste (Solo/Duo)?
Teste (Solo/Duo) runs a procedural map of size 3,500 with seed 1641843213, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Teste (Solo/Duo)?
No gather rate appears in the name of Teste (Solo/Duo). Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Teste (Solo/Duo) right now?
Teste (Solo/Duo) is not responding at this moment and is offline, last seen 30 days 12 hours ago.
How does Teste (Solo/Duo) rank against other Rust servers?
The last seven days of player hours place Teste (Solo/Duo) at #12,074, in the top 51% of all ranked servers and #193 in South America.
Server facts
How reliably does Teste (Solo/Duo) stay online?
Teste (Solo/Duo) is down at the moment; the last recorded contact was 30 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 28 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Teste (Solo/Duo) hosted?
With its SA tag, Teste (Solo/Duo) lists itself in South America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 45.157.16.124:28015.
What build of Rust does Teste (Solo/Duo) use?
Teste (Solo/Duo) is running Rust network protocol 2633 and build 165217 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does Teste (Solo/Duo) run its wipes?
From the force wipe the next wipe of Teste (Solo/Duo) is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 30 days 15 hours. Every two weeks it wipes, according to the schedule in its tags.
Server tags
What do the server tags on Teste (Solo/Duo) mean?
The game's server browser reads the tags Teste (Solo/Duo) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; SA (South America): South America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Teste (Solo/Duo) appear?
The Rust Server Trends lists that take in Teste (Solo/Duo) are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
How do you connect to Teste (Solo/Duo)?
You can connect by pressing F1 in Rust and typing client.connect 45.157.16.124:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
