Station XX-10174 · no signal
[EU/DE] Die Siedler [PVE/PVPZones|Purge|]
Offline 45.146.252.171:28015 checked 2d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #10,174
- top 46%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 13:57 UTC9d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU/DE] Die Siedler [PVE/PVPZones|Purge|]?
[EU/DE] Die Siedler [PVE/PVPZones|Purge|] uses a procedural map, which the game generates.
Which settings and rules apply on [EU/DE] Die Siedler [PVE/PVPZones|Purge|]?
No gather rate appears in the name of [EU/DE] Die Siedler [PVE/PVPZones|Purge|]. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [EU/DE] Die Siedler [PVE/PVPZones|Purge|]?
A reading taken now finds [EU/DE] Die Siedler [PVE/PVPZones|Purge|] offline; the most recent activity was 2 days 19 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does [EU/DE] Die Siedler [PVE/PVPZones|Purge|] rank against other Rust servers?
Over the last seven days, [EU/DE] Die Siedler [PVE/PVPZones|Purge|] recorded enough player hours to reach #10,174 worldwide, placing it in the top 46% of all ranked servers.
Server facts
How reliably does [EU/DE] Die Siedler [PVE/PVPZones|Purge|] stay online?
[EU/DE] Die Siedler [PVE/PVPZones|Purge|] is down at the moment; the last recorded contact was 2 days 19 hours ago. It was up 4% of the time across the last 7 full days: 6 of 168 hours. 15 September 2026 is when Rust Server Trends first recorded it.
Where in the world is [EU/DE] Die Siedler [PVE/PVPZones|Purge|] hosted?
Its name points to Europe, but [EU/DE] Die Siedler [PVE/PVPZones|Purge|] publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 45.146.252.171:28015.
Which Rust version is [EU/DE] Die Siedler [PVE/PVPZones|Purge|] running?
Rust network protocol 2635 and build 168909 on Linux is what [EU/DE] Die Siedler [PVE/PVPZones|Purge|] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on [EU/DE] Die Siedler [PVE/PVPZones|Purge|]?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 4 hours after the wipe.
How often does [EU/DE] Die Siedler [PVE/PVPZones|Purge|] wipe, and on which days?
The rhythm of [EU/DE] Die Siedler [PVE/PVPZones|Purge|] cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 9 days 5 hours.
Lists and tags
What do the server tags on [EU/DE] Die Siedler [PVE/PVPZones|Purge|] mean?
These are the tags [EU/DE] Die Siedler [PVE/PVPZones|Purge|] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU/DE] Die Siedler [PVE/PVPZones|Purge|] appear?
These Rust Server Trends lists include [EU/DE] Die Siedler [PVE/PVPZones|Purge|]: EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto [EU/DE] Die Siedler [PVE/PVPZones|Purge|]?
You can connect by pressing F1 in Rust and typing client.connect 45.146.252.171:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.