Station XX-14186 · no signal
klimashook_r34
Offline 45.144.53.156:28015 checked 3d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #14,186
- top 64%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 22.8 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 13:16 UTC4d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 18:18 UTC FW27d ago | M0.0▲rising | 1 | halved by day 5 | 22.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on klimashook_r34?
klimashook_r34 uses a procedural map, which the game generates.
Which settings and rules apply on klimashook_r34?
You will find no gather rate in the name of klimashook_r34. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on klimashook_r34 right now?
No players are recorded on klimashook_r34 at this moment; it is offline, and the last sighting was 3 days 14 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does klimashook_r34 rank against other Rust servers?
On player hours for the past week, klimashook_r34 sits at #14,186, which puts it inside the top 64% of every ranked server.
Operator and location
How reliably does klimashook_r34 stay online?
As recorded now, klimashook_r34 is not reachable, the last contact having been 3 days 14 hours ago. It was up 1% of the time across the last 7 full days: 2 of 168 hours. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does klimashook_r34 run from?
A region is not published by klimashook_r34. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 45.144.53.156:28015 is the address it uses.
What build of Rust does klimashook_r34 use?
On Windows, klimashook_r34 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on klimashook_r34?
On average, the busiest point of its recent wipes drew 1 players. 22 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.
How often does klimashook_r34 wipe, and on which days?
Too few wipes of klimashook_r34 are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 13 hours.
Tags
What do the server tags on klimashook_r34 mean?
The game's server browser reads the tags klimashook_r34 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does klimashook_r34 appear?
You will find klimashook_r34 on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to klimashook_r34?
You can connect by pressing F1 in Rust and typing client.connect 45.144.53.156:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.