Station XX-15284 · no signal
[JP][PVE] UC-RUST | 3X | SkillTree
Offline 45.140.128.89:10300 checked 6d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,284
- top 69%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [JP][PVE] UC-RUST | 3X | SkillTree?
[JP][PVE] UC-RUST | 3X | SkillTree runs a procedural map of size 3,700 with seed 1375732476, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [JP][PVE] UC-RUST | 3X | SkillTree?
Its name points to a gather rate of 3x on [JP][PVE] UC-RUST | 3X | SkillTree. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [JP][PVE] UC-RUST | 3X | SkillTree right now?
A reading taken now finds [JP][PVE] UC-RUST | 3X | SkillTree offline; the most recent activity was 6 days 9 hours ago. Averaged across the last seven days, the population was 0 players.
How does [JP][PVE] UC-RUST | 3X | SkillTree rank against other Rust servers?
The last seven days of player hours place [JP][PVE] UC-RUST | 3X | SkillTree at #15,284, in the top 69% of all ranked servers.
Server facts
How reliably does [JP][PVE] UC-RUST | 3X | SkillTree stay online?
As recorded now, [JP][PVE] UC-RUST | 3X | SkillTree is not reachable, the last contact having been 6 days 9 hours ago. It was up 10% of the time across the last 7 full days: 16 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 21 October 2026.
Where in the world is [JP][PVE] UC-RUST | 3X | SkillTree hosted?
Its name points to Asia, but [JP][PVE] UC-RUST | 3X | SkillTree publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 45.140.128.89:10300.
What build of Rust does [JP][PVE] UC-RUST | 3X | SkillTree use?
[JP][PVE] UC-RUST | 3X | SkillTree is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does [JP][PVE] UC-RUST | 3X | SkillTree wipe, and on which days?
Too few wipes of [JP][PVE] UC-RUST | 3X | SkillTree are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 6 hours.
Lists and tags
What do the server tags on [JP][PVE] UC-RUST | 3X | SkillTree mean?
The game's server browser reads the tags [JP][PVE] UC-RUST | 3X | SkillTree publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [JP][PVE] UC-RUST | 3X | SkillTree appear?
You will find [JP][PVE] UC-RUST | 3X | SkillTree on the following Rust Server Trends lists: 3x Rust servers, by live population and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
Connecting
How do you connect to [JP][PVE] UC-RUST | 3X | SkillTree?
To join, enter client.connect 45.140.128.89:10300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://u-channel.net.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
