Station XX-13463 · no signal
[JP][PVE] UC-RUST | 3X | SkillTree
Offline 45.140.128.100:11000 checked 2d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #13,463
- top 60%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 05:15 UTC5d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [JP][PVE] UC-RUST | 3X | SkillTree?
Generated by the game, the map on [JP][PVE] UC-RUST | 3X | SkillTree is procedural, size 3,700 with seed 1375732476. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [JP][PVE] UC-RUST | 3X | SkillTree?
Its name points to a gather rate of 3x on [JP][PVE] UC-RUST | 3X | SkillTree. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [JP][PVE] UC-RUST | 3X | SkillTree right now?
[JP][PVE] UC-RUST | 3X | SkillTree is not responding at this moment and is offline, last seen 2 days 18 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does [JP][PVE] UC-RUST | 3X | SkillTree rank against other Rust servers?
On player hours for the past week, [JP][PVE] UC-RUST | 3X | SkillTree sits at #13,463, which puts it inside the top 60% of every ranked server.
Server details
How reliably does [JP][PVE] UC-RUST | 3X | SkillTree stay online?
[JP][PVE] UC-RUST | 3X | SkillTree is down at the moment; the last recorded contact was 2 days 18 hours ago. Of the 120 hours in the last 5 full days, it was up for 74, or 62% of the time. On 23 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does [JP][PVE] UC-RUST | 3X | SkillTree run from?
Its name points to Asia, but [JP][PVE] UC-RUST | 3X | SkillTree publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 45.140.128.100:11000 is the address it uses.
What build of Rust does [JP][PVE] UC-RUST | 3X | SkillTree use?
On Windows, [JP][PVE] UC-RUST | 3X | SkillTree runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [JP][PVE] UC-RUST | 3X | SkillTree?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On what timetable does [JP][PVE] UC-RUST | 3X | SkillTree run its wipes?
Too few wipes of [JP][PVE] UC-RUST | 3X | SkillTree are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 5 days 14 hours is how long the current world has been running.
Lists and tags
What do the server tags on [JP][PVE] UC-RUST | 3X | SkillTree mean?
The game's server browser reads the tags [JP][PVE] UC-RUST | 3X | SkillTree publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [JP][PVE] UC-RUST | 3X | SkillTree appear?
These Rust Server Trends lists include [JP][PVE] UC-RUST | 3X | SkillTree: 3x Rust servers, by live population and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 3x.
Connecting
What steps get you onto [JP][PVE] UC-RUST | 3X | SkillTree?
Enter client.connect 45.140.128.100:11000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://u-channel.net.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
