Rust Server TrendsSeismic network · station log
Recording Stations11,841 Players73,926 Active3,704 Wipes · 3 h221 48 h

Station XX-15326 · no signal

[RU] Rucepunch 2

Offline 45.138.174.22:28352 checked 1d ago

vanilla
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0016:0017:0019:0020:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0016:0017:0019:0020:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.5 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:16 UTC FW27d ago M0.0steady 0 – running 0
Sun 27 Sep, 07:31 UTC32d ago M0.3rising 2 halved by day 1 4.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
556/ 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
424/ 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
71/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
66/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
53/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
185/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [RU] Rucepunch 2?

Generated by the game, the map on [RU] Rucepunch 2 is procedural, size 4,500 with seed 948261318. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [RU] Rucepunch 2?

You will find no gather rate in the name of [RU] Rucepunch 2. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on [RU] Rucepunch 2?

A reading taken now finds [RU] Rucepunch 2 offline; the most recent activity was 39 hours ago. The population averaged 0 players over the past week.

How does [RU] Rucepunch 2 rank against other Rust servers?

Over the last seven days, [RU] Rucepunch 2 recorded enough player hours to reach #15,326 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does [RU] Rucepunch 2 stay online?

[RU] Rucepunch 2 is down at the moment; the last recorded contact was 39 hours ago. The uptime it reports puts its last restart about 6 days 23 hours ago. 143 of 168 hours in the last 7 full days were up time, 85% of the total. 27 September 2026 is when Rust Server Trends first recorded it.

How well does [RU] Rucepunch 2 perform under load?

The 48-hour average is 41 server fps; 15 is the lowest observed. At its highest, it carried 117,437 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,822 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [RU] Rucepunch 2 hosted?

Its name points to Europe, but [RU] Rucepunch 2 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 45.138.174.22:28352 is the address it uses.

Which Rust version is [RU] Rucepunch 2 running?

On Linux, [RU] Rucepunch 2 runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [RU] Rucepunch 2?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

How often does [RU] Rucepunch 2 wipe, and on which days?

On record so far are too few of [RU] Rucepunch 2's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 27 days 18 hours.

Server tags

What do the server tags on [RU] Rucepunch 2 mean?

Tags published by [RU] Rucepunch 2 and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [RU] Rucepunch 2 appear?

These Rust Server Trends lists include [RU] Rucepunch 2: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Connecting

How do you connect to [RU] Rucepunch 2?

To join, enter client.connect 45.138.174.22:28352 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.