Rust Server TrendsSeismic network · station log
Recording Stations11,808 Players82,963 Active3,624 Wipes · 3 h313 48 h

Station XX-15276 · recording

BoxBoxRust - Devblog 248

Online 45.137.202.101:28015 checked 10m ago

Connect
Players now
0/ 250
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,276
top 69%
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15276 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 250 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average
188/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
253/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average
681/ 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average
39/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
768/ 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average
636/ 725
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on BoxBoxRust - Devblog 248?

The procedural map on BoxBoxRust - Devblog 248 is size 4,000 with seed 281778, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on BoxBoxRust - Devblog 248?

The name of BoxBoxRust - Devblog 248 gives no gather rate. The group limit is not published. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on BoxBoxRust - Devblog 248?

A reading taken now shows 0 players on BoxBoxRust - Devblog 248, which has 250 slots. The population averaged 0 players over the past week.

How does BoxBoxRust - Devblog 248 rank against other Rust servers?

Over the last seven days, BoxBoxRust - Devblog 248 recorded enough player hours to reach #15,276 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does BoxBoxRust - Devblog 248 stay online?

BoxBoxRust - Devblog 248 is up at the moment. The uptime it reports puts its last restart about 45 hours ago. Of the 168 hours in the last 7 full days, it was up for 96, or 57% of the time. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.

Does BoxBoxRust - Devblog 248 hold a steady tick rate?

Across the last 48 hours it averaged 147 server fps, with a floor of 52. The world held up to 83,896 entities at its peak, buildings and deployables included. Its highest memory use was 1,744 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is BoxBoxRust - Devblog 248 hosted?

Nothing about a region comes from BoxBoxRust - Devblog 248. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 45.137.202.101:28015.

Which Rust version is BoxBoxRust - Devblog 248 running?

On Windows, BoxBoxRust - Devblog 248 runs Rust network protocol 2301. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does BoxBoxRust - Devblog 248 wipe, and on which days?

Too few wipes of BoxBoxRust - Devblog 248 are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 52 days 16 hours.

Tags

What do the server tags on BoxBoxRust - Devblog 248 mean?

The game's server browser reads the tags BoxBoxRust - Devblog 248 publishes: gmrust (Game mode): Survival in standard Rust; mp250 (Max players): Slots: 250; v2301 (Protocol): Your game needs to be on protocol 2301 to join; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; oxide (Oxide): Oxide (uMod) is the plugin framework running here; ki (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; ki1 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; fl0 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; ki0 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; hae502e1 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; modd (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does BoxBoxRust - Devblog 248 appear?

The Rust Server Trends lists that take in BoxBoxRust - Devblog 248 are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all.

How to join

How do you connect to BoxBoxRust - Devblog 248?

You can connect by pressing F1 in Rust and typing client.connect 45.137.202.101:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,v2301,ki,ki1,fl0,ki,ki0,fl0,ki,ki0,fl0,ki,ki1,fl0,ki,ki0,fl0,hae502e1,stok,gmrust,oxide,modd

Game

gmrust
Game mode Survival in standard Rust.
mp250
Max players Slots: 250.
v2301
Protocol Your game needs to be on protocol 2301 to join.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.

Other

ki
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
ki1
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
fl0
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
ki0
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
hae502e1
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.
modd
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.