Rust Server TrendsSeismic network · station log
Recording Stations11,752 Players56,681 Active3,410 Wipes · 3 h130 48 h

Station XX-13243 · no signal

Test Server 31 #1

Offline 45.135.166.210:28015 checked 36d ago

Connect
Players now
1/ 31
3% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,243
top 58%
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13243 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 31 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
379/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
223/ 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average
38/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average
31/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average
67/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average
85/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test Server 31 #1?

Test Server 31 #1 uses a procedural map, which the game generates.

Which settings and rules apply on Test Server 31 #1?

The name of Test Server 31 #1 gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Test Server 31 #1?

No players are recorded on Test Server 31 #1 at this moment; it is offline, and the last sighting was 36 days 21 hours ago.

How does Test Server 31 #1 rank against other Rust servers?

The last seven days of player hours place Test Server 31 #1 at #13,243, in the top 58% of all ranked servers.

Server details

How reliably does Test Server 31 #1 stay online?

As recorded now, Test Server 31 #1 is not reachable, the last contact having been 36 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Test Server 31 #1 run from?

Nothing about a region comes from Test Server 31 #1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 45.135.166.210:28015.

What build of Rust does Test Server 31 #1 use?

On Windows, Test Server 31 #1 runs Rust network protocol 2633 and build 163794. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Test Server 31 #1 wipe, and on which days?

On record so far are too few of Test Server 31 #1's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 53 days 4 hours.

Lists and tags

What do the server tags on Test Server 31 #1 mean?

The game's server browser reads the tags Test Server 31 #1 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp31 (Max players): The server has 31 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test Server 31 #1 appear?

You will find Test Server 31 #1 on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Test Server 31 #1?

To join, enter client.connect 45.135.166.210:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp31,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp31
Max players The server has 31 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build The game build is 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.