Station XX-5318 · no signal
Dev Testing Server - Unsecure
Offline 45.129.156.2:28015 checked 8h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #5,318
- top 24%
- No wipes
- resets
- 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 22:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 13:21 UTC19h ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 15:29 UTC4d ago | – | – | – | – | – | 1 |
| Sat 24 Oct, 12:40 UTC4d ago | M0.0■steady | 1 | held half | 4 days | 1 | |
| Fri 23 Oct, 18:07 UTC5d ago | – | – | – | – | – | 1 |
| Fri 23 Oct, 13:08 UTC5d ago | M0.0■steady | 1 | – | 1 days | 1 | |
| Sun 11 Oct, 14:17 UTC17d ago | – | – | – | – | – | 0 |
| Sun 11 Oct, 13:43 UTC17d ago | – | – | – | – | – | 1 |
| Sun 11 Oct, 13:35 UTC17d ago | M0.0■steady | 1 | held half | 12 days | 1 | |
| Sun 4 Oct, 12:41 UTC24d ago | – | – | – | – | – | 0 |
| Sun 4 Oct, 12:37 UTC24d ago | M0.0▲rising | 1 | held half | 7 days | 0 | |
| Tue 22 Sep, 19:01 UTC36d ago | M0.0▲rising | 1 | halved by day 9 | 11.7 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Dev Testing Server - Unsecure?
The map on Dev Testing Server - Unsecure is procedural, produced by the game.
Which settings and rules apply on Dev Testing Server - Unsecure?
You will find no gather rate in the name of Dev Testing Server - Unsecure. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on Dev Testing Server - Unsecure right now?
A reading taken now finds Dev Testing Server - Unsecure offline; the most recent activity was 8 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The last 48 hours show their highest activity at 13:00 UTC, averaging 1 players.
How does Dev Testing Server - Unsecure rank against other Rust servers?
The last seven days of player hours place Dev Testing Server - Unsecure at #5,318, in the top 24% of all ranked servers.
Server facts
How reliably does Dev Testing Server - Unsecure stay online?
Dev Testing Server - Unsecure is down at the moment; the last recorded contact was 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 46, or 27% of the time. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Dev Testing Server - Unsecure hosted?
Nothing about a region comes from Dev Testing Server - Unsecure. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 45.129.156.2:28015.
Which Rust version is Dev Testing Server - Unsecure running?
Rust network protocol 2635 and build 168909 on Windows is what Dev Testing Server - Unsecure runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Dev Testing Server - Unsecure wipe, and on which days?
No wipe schedule is kept by Dev Testing Server - Unsecure, which makes a new world every few hours. None of those resets counts as a wipe.
Tags
What do the server tags on Dev Testing Server - Unsecure mean?
These are the tags Dev Testing Server - Unsecure publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Dev Testing Server - Unsecure appear?
The Rust Server Trends lists that take in Dev Testing Server - Unsecure are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
What steps get you onto Dev Testing Server - Unsecure?
You can connect by pressing F1 in Rust and typing client.connect 45.129.156.2:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.