Station XX-15338 · recording
AU Rust Down Under | No Decay
Online 45.125.247.83:7017 checked 10m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 05:24 UTC27d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on AU Rust Down Under | No Decay?
Generated by the game, the map on AU Rust Down Under | No Decay is procedural, size 3,500 with seed 743642555. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on AU Rust Down Under | No Decay?
The name of AU Rust Down Under | No Decay gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on AU Rust Down Under | No Decay right now?
0 of the 100 slots on AU Rust Down Under | No Decay are filled right now. Averaged across the last seven days, the population was 0 players.
How does AU Rust Down Under | No Decay rank against other Rust servers?
On player hours for the past week, AU Rust Down Under | No Decay sits at #15,338, which puts it inside the top 69% of every ranked server.
Server details
How reliably does AU Rust Down Under | No Decay stay online?
Right now, you can reach AU Rust Down Under | No Decay. Going by the uptime figure it reports, it restarted about 5 days 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does AU Rust Down Under | No Decay perform under load?
The 48-hour average is 115 server fps; 96 is the lowest observed. At its highest, it carried 69,363 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,289 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does AU Rust Down Under | No Decay run from?
Its name points to Oceania, but AU Rust Down Under | No Decay publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 45.125.247.83:7017 is the address it uses.
Which Rust version is AU Rust Down Under | No Decay running?
On Linux, AU Rust Down Under | No Decay runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on AU Rust Down Under | No Decay?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does AU Rust Down Under | No Decay wipe, and on which days?
On record so far are too few of AU Rust Down Under | No Decay's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 4 hours.
Lists and tags
What do the server tags on AU Rust Down Under | No Decay mean?
These are the tags AU Rust Down Under | No Decay publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does AU Rust Down Under | No Decay appear?
You will find AU Rust Down Under | No Decay on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to AU Rust Down Under | No Decay?
Enter client.connect 45.125.247.83:7017 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.