Rust Server TrendsSeismic network · station log
Recording Stations11,695 Players53,611 Active3,212 Wipes · 3 h137 48 h

Station XX-15338 · recording

AU Rust Down Under | No Decay

Online 45.125.247.83:7017 checked 10m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15338 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 05:24 UTC27d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
1/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 145 on average
620/ 650
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 121 on average
73/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 54 on average
119/ 150
Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average
6/ 100
Rustafied.com - AU Medium OC · groups of 16+ · biweekly · 29 on average
287/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on AU Rust Down Under | No Decay?

Generated by the game, the map on AU Rust Down Under | No Decay is procedural, size 3,500 with seed 743642555. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on AU Rust Down Under | No Decay?

The name of AU Rust Down Under | No Decay gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on AU Rust Down Under | No Decay right now?

0 of the 100 slots on AU Rust Down Under | No Decay are filled right now. Averaged across the last seven days, the population was 0 players.

How does AU Rust Down Under | No Decay rank against other Rust servers?

On player hours for the past week, AU Rust Down Under | No Decay sits at #15,338, which puts it inside the top 69% of every ranked server.

Server details

How reliably does AU Rust Down Under | No Decay stay online?

Right now, you can reach AU Rust Down Under | No Decay. Going by the uptime figure it reports, it restarted about 5 days 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does AU Rust Down Under | No Decay perform under load?

The 48-hour average is 115 server fps; 96 is the lowest observed. At its highest, it carried 69,363 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,289 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does AU Rust Down Under | No Decay run from?

Its name points to Oceania, but AU Rust Down Under | No Decay publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 45.125.247.83:7017 is the address it uses.

Which Rust version is AU Rust Down Under | No Decay running?

On Linux, AU Rust Down Under | No Decay runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on AU Rust Down Under | No Decay?

The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does AU Rust Down Under | No Decay wipe, and on which days?

On record so far are too few of AU Rust Down Under | No Decay's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 4 hours.

Lists and tags

What do the server tags on AU Rust Down Under | No Decay mean?

These are the tags AU Rust Down Under | No Decay publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does AU Rust Down Under | No Decay appear?

You will find AU Rust Down Under | No Decay on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to AU Rust Down Under | No Decay?

Enter client.connect 45.125.247.83:7017 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.