Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h165 48 h

Station XX-15360 · no signal

Merch's test server

Offline 45.113.94.48:28015 checked 34d ago

quad moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,360
top 70%
Last wipe
35d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15360 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 23 Sep, 07:06 UTC35d ago M0.0steady 1 – running 1
Tue 22 Sep, 11:15 UTC36d ago M0.0steady 1 – 0.8 days 1
Sun 20 Sep, 06:57 UTC38d ago M0.0steady 1 held half 2.2 days 1
Sat 19 Sep, 03:18 UTC39d ago M0.0rising 1 – 1.2 days 0
Wed 16 Sep, 09:11 UTC42d ago M0.0steady 1 held half 2.8 days 1
Tue 15 Sep, 11:51 UTC43d ago M0.0steady 1 – 0.9 days 1
Mon 14 Sep, 12:43 UTC44d ago M0.0rising 1 – 1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average
7/ 60
Rustoria.co -Us Mondays NA · quad · 6 on average
0/ 300
Canadian Chill | Noob Friendly | No KOS | Monthly BP Wipe NA · quad · weekly · 6 on average
1/ 50
Geležinis Miškas quad · 5 on average
9/ 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average
12/ 80
LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Merch's test server?

Generated by the game, the map on Merch's test server is procedural, size 4,000 with seed 579120958. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.

Which settings and rules apply on Merch's test server?

The name of Merch's test server gives no gather rate. You can have up to 4 players in a group (quad). It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Merch's test server?

Merch's test server is not responding at this moment and is offline, last seen 34 days 9 hours ago.

How does Merch's test server rank against other Rust servers?

Over the last seven days, Merch's test server recorded enough player hours to reach #15,360 worldwide, placing it in the top 70% of all ranked servers. It sits at #615 among quad servers.

Server facts

How reliably does Merch's test server stay online?

No contact with Merch's test server right now, and the last recorded contact was 34 days 9 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Merch's test server run from?

A region is not published by Merch's test server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 45.113.94.48:28015 is the address it uses.

What build of Rust does Merch's test server use?

On Windows, Merch's test server runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Merch's test server?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Merch's test server wipe, and on which days?

There is no next wipe to predict at Merch's test server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 35 days 6 hours.

Lists and tags

What do the server tags on Merch's test server mean?

The game's server browser reads the tags Merch's test server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Merch's test server appear?

You will find Merch's test server on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Connecting

How do you connect to Merch's test server?

You can connect by pressing F1 in Rust and typing client.connect 45.113.94.48:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts4
Group limit The team limit is 4.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build It runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.