Station XX-7356 · recording
Last Supply
Online 45.11.18.100:28056 checked 7m ago
- Players now
- 0/ 400
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,356
- top 33%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 400 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 20.7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 9 Oct, 12:19 UTC19d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 18 Sep, 20:03 UTC40d ago | M0.0■steady | 0 | – | 20.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Last Supply?
Last Supply runs a procedural map of size 4,500 with seed 1234, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Last Supply?
The name of Last Supply gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Last Supply right now?
A reading taken now shows 0 players on Last Supply, which has 400 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Last Supply rank against other Rust servers?
Over the last seven days, Last Supply recorded enough player hours to reach #7,356 worldwide, placing it in the top 33% of all ranked servers.
Server facts
How reliably does Last Supply stay online?
Last Supply is up at the moment. The uptime it reports puts its last restart about 2 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 136, or 81% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Last Supply hold a steady tick rate?
Its average server fps over the last 48 hours was 56, and it never dropped below 8. The world held up to 113,324 entities at its peak, buildings and deployables included. Memory use peaked at 4,048 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Last Supply run from?
A region is not published by Last Supply. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 45.11.18.100:28056.
Which Rust version is Last Supply running?
Rust network protocol 2635 and build 168909 on Linux is what Last Supply runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Last Supply?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 3 hours after the wipe.
On what timetable does Last Supply run its wipes?
The rhythm of Last Supply cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 19 days 18 hours.
Server tags
What do the server tags on Last Supply mean?
Tags published by Last Supply and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp400 (Max players): 400 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Last Supply appear?
You will find Last Supply on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
How to join
How do you connect to Last Supply?
To join, enter client.connect 45.11.18.100:28056 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.