Rust Server TrendsSeismic network · station log
Recording Stations11,849 Players73,470 Active3,705 Wipes · 3 h219 48 h

Station XX-15326 · no signal

Ching Chong Cock & Ball Dungeon

Offline 45.10.99.189:28015 checked 20h ago

Connect
Players now
0/ 500
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 500 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0019:0001:0006:0012:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average
533/ 550
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Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
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Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average
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Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
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Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Ching Chong Cock & Ball Dungeon?

The map on Ching Chong Cock & Ball Dungeon is procedural, produced by the game.

Which settings and rules apply on Ching Chong Cock & Ball Dungeon?

No gather rate appears in the name of Ching Chong Cock & Ball Dungeon. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Ching Chong Cock & Ball Dungeon?

No players are recorded on Ching Chong Cock & Ball Dungeon at this moment; it is offline, and the last sighting was 20 hours ago. The population averaged 0 players over the past week.

How does Ching Chong Cock & Ball Dungeon rank against other Rust servers?

On player hours for the past week, Ching Chong Cock & Ball Dungeon sits at #15,326, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Ching Chong Cock & Ball Dungeon stay online?

No contact with Ching Chong Cock & Ball Dungeon right now, and the last recorded contact was 20 hours ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. 8 October 2026 is when Rust Server Trends first recorded it.

Which region does Ching Chong Cock & Ball Dungeon run from?

No region is published by Ching Chong Cock & Ball Dungeon. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 45.10.99.189:28015.

What build of Rust does Ching Chong Cock & Ball Dungeon use?

Ching Chong Cock & Ball Dungeon is running Rust network protocol 2634 and build 167231 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Ching Chong Cock & Ball Dungeon run its wipes?

Too few wipes of Ching Chong Cock & Ball Dungeon are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 20 days 15 hours.

Lists and tags

What do the server tags on Ching Chong Cock & Ball Dungeon mean?

These are the tags Ching Chong Cock & Ball Dungeon publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Ching Chong Cock & Ball Dungeon appear?

These Rust Server Trends lists include Ching Chong Cock & Ball Dungeon: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Ching Chong Cock & Ball Dungeon?

You can connect by pressing F1 in Rust and typing client.connect 45.10.99.189:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players Slots: 500.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167231
Build The game build is 167231.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.