Station XX-15349 · no signal
Worldscale private reference
Offline 44.244.119.140:29015 checked 2d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Worldscale private reference?
The map on Worldscale private reference is procedural, produced by the game.
Which settings and rules apply on Worldscale private reference?
No gather rate appears in the name of Worldscale private reference. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Worldscale private reference?
A reading taken now finds Worldscale private reference offline; the most recent activity was 2 days 1 hours ago. The population averaged 0 players over the past week.
How does Worldscale private reference rank against other Rust servers?
Over the last seven days, Worldscale private reference recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Operator and location
How reliably does Worldscale private reference stay online?
As recorded now, Worldscale private reference is not reachable, the last contact having been 2 days 1 hours ago. Of the 48 hours in the last 2 full days, it was up for 1, or 2% of the time. 26 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Worldscale private reference hosted?
Nothing about a region comes from Worldscale private reference. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 44.244.119.140:29015.
What build of Rust does Worldscale private reference use?
On Linux, Worldscale private reference runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Worldscale private reference run its wipes?
Too few wipes of Worldscale private reference are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 11 hours.
Tags
What do the server tags on Worldscale private reference mean?
These are the tags Worldscale private reference publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Worldscale private reference appear?
You will find Worldscale private reference on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to Worldscale private reference?
To join, enter client.connect 44.244.119.140:29015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.