Station AU-15090 · no signal
Rust Debug Compatibility Test
Offline 42.117.242.54:28025 checked 13d ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,090
- top 70%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust Debug Compatibility Test?
A procedural map runs on Rust Debug Compatibility Test, generated by the game.
Which settings and rules apply on Rust Debug Compatibility Test?
You will find no gather rate in the name of Rust Debug Compatibility Test. The group limit is not published. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Rust Debug Compatibility Test?
Rust Debug Compatibility Test is not responding at this moment and is offline, last seen 13 days 4 hours ago.
How does Rust Debug Compatibility Test rank against other Rust servers?
Over the last seven days, Rust Debug Compatibility Test recorded enough player hours to reach #15,090 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does Rust Debug Compatibility Test stay online?
No contact with Rust Debug Compatibility Test right now, and the last recorded contact was 13 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 16 October 2026 is when Rust Server Trends first recorded it.
Which region does Rust Debug Compatibility Test run from?
No region comes from Rust Debug Compatibility Test, though its region code is au1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 42.117.242.54:28025.
Which Rust version is Rust Debug Compatibility Test running?
Rust Debug Compatibility Test is running Rust network protocol 2573 and build 110006 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Rust Debug Compatibility Test run its wipes?
On record so far are too few of Rust Debug Compatibility Test's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 13 days 4 hours is how long the current world has been running.
Tags
What do the server tags on Rust Debug Compatibility Test mean?
The game's server browser reads the tags Rust Debug Compatibility Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp5 (Max players): Slots: 5; v2573 (Protocol): To connect, your game must be on the same protocol, 2573; cs110006 (Build): Game build: 110006; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rau1 (Region code): Region code: au1. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Debug Compatibility Test appear?
The Rust Server Trends lists that take in Rust Debug Compatibility Test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Rust Debug Compatibility Test?
To join, enter client.connect 42.117.242.54:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.