Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players32,693 Active2,804 Wipes · 3 h68 48 h

Station XX-15341 · no signal

NatchPlay layer 3 test

Offline 40.160.99.109:28015 checked 1d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average
162/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
148/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
15/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average
15/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average
19/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average
69/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on NatchPlay layer 3 test?

NatchPlay layer 3 test uses a procedural map, which the game generates.

Which settings and rules apply on NatchPlay layer 3 test?

You will find no gather rate in the name of NatchPlay layer 3 test. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on NatchPlay layer 3 test?

No players are recorded on NatchPlay layer 3 test at this moment; it is offline, and the last sighting was 27 hours ago. Averaged across the last seven days, the population was 0 players.

How does NatchPlay layer 3 test rank against other Rust servers?

Over the last seven days, NatchPlay layer 3 test recorded enough player hours to reach #15,341 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does NatchPlay layer 3 test stay online?

No contact with NatchPlay layer 3 test right now, and the last recorded contact was 27 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 28 October 2026.

Which region does NatchPlay layer 3 test run from?

Nothing about a region comes from NatchPlay layer 3 test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 40.160.99.109:28015.

Which Rust version is NatchPlay layer 3 test running?

Rust network protocol 2635 and build 168909 on Linux is what NatchPlay layer 3 test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does NatchPlay layer 3 test run its wipes?

On record so far are too few of NatchPlay layer 3 test's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 hours is how long the current world has been running.

Lists and tags

What do the server tags on NatchPlay layer 3 test mean?

These are the tags NatchPlay layer 3 test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does NatchPlay layer 3 test appear?

The Rust Server Trends lists that take in NatchPlay layer 3 test are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

How do you connect to NatchPlay layer 3 test?

To join, enter client.connect 40.160.99.109:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.