Station XX-15015 · no signal
Rust Zombie Development | Carbon
Offline 40.160.87.92:28015 checked 44d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,015
- no region published
- Last wipe
- 50d ago
- monthly schedule
- Next wipe
- 8d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rust Zombie Development | Carbon?
A procedural map runs on Rust Zombie Development | Carbon, generated by the game.
Which settings and rules apply on Rust Zombie Development | Carbon?
The name of Rust Zombie Development | Carbon gives no gather rate. The group limit is 8 players, the game's default. It plays in roleplay mode, rules for roleplay, with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.
Player counts
What is the current population on Rust Zombie Development | Carbon?
A reading taken now finds Rust Zombie Development | Carbon offline; the most recent activity was 44 days 3 hours ago.
How does Rust Zombie Development | Carbon rank against other Rust servers?
The last seven days of player hours place Rust Zombie Development | Carbon at #15,015, in the top – of all ranked servers.
Server details
How reliably does Rust Zombie Development | Carbon stay online?
Rust Zombie Development | Carbon is down at the moment; the last recorded contact was 44 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Zombie Development | Carbon hosted?
No region is published by Rust Zombie Development | Carbon. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 40.160.87.92:28015.
Which Rust version is Rust Zombie Development | Carbon running?
Rust Zombie Development | Carbon is running Rust network protocol 2633 and build 162929 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
On what timetable does Rust Zombie Development | Carbon run its wipes?
From the force wipe the next wipe of Rust Zombie Development | Carbon is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 50 days 3 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on Rust Zombie Development | Carbon mean?
Tags published by Rust Zombie Development | Carbon and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): It runs game build 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Zombie Development | Carbon appear?
These Rust Server Trends lists include Rust Zombie Development | Carbon: Modded Rust servers, tracked live, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Rust Zombie Development | Carbon?
To join, enter client.connect 40.160.87.92:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.