Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players40,133 Active2,984 Wipes · 3 h93 48 h

Station XX-15353 · no signal

NatchPlay layer 3 test

Offline 40.160.4.103:28015 checked 21h ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,353
top 69%
Last wipe
22h ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15353 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
187/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
118/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
19/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average
12/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
19/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average
26/ 225
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on NatchPlay layer 3 test?

The procedural map on NatchPlay layer 3 test is size 1,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on NatchPlay layer 3 test?

You will find no gather rate in the name of NatchPlay layer 3 test. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on NatchPlay layer 3 test?

No players are recorded on NatchPlay layer 3 test at this moment; it is offline, and the last sighting was 21 hours ago. Averaged across the last seven days, the population was 0 players.

How does NatchPlay layer 3 test rank against other Rust servers?

On player hours for the past week, NatchPlay layer 3 test sits at #15,353, which puts it inside the top 69% of every ranked server.

Server details

How reliably does NatchPlay layer 3 test stay online?

As recorded now, NatchPlay layer 3 test is not reachable, the last contact having been 21 hours ago. Its reported uptime points to a restart about 6 minutes ago. On 28 October 2026 it was recorded for the first time by Rust Server Trends.

How well does NatchPlay layer 3 test perform under load?

The 48-hour average is 256 server fps; 256 is the lowest observed. The world held up to 1,902 entities at its peak, buildings and deployables included. Its highest memory use was 462 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is NatchPlay layer 3 test hosted?

No region is published by NatchPlay layer 3 test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 40.160.4.103:28015.

Which Rust version is NatchPlay layer 3 test running?

On Linux, NatchPlay layer 3 test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does NatchPlay layer 3 test wipe, and on which days?

The rhythm of NatchPlay layer 3 test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 22 hours.

Tags

What do the server tags on NatchPlay layer 3 test mean?

The game's server browser reads the tags NatchPlay layer 3 test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does NatchPlay layer 3 test appear?

These Rust Server Trends lists include NatchPlay layer 3 test: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto NatchPlay layer 3 test?

You can connect by pressing F1 in Rust and typing client.connect 40.160.4.103:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.