Station XX-15353 · no signal
NatchPlay layer 3 test
Offline 40.160.4.103:28015 checked 21h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69%
- Last wipe
- 22h ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on NatchPlay layer 3 test?
The procedural map on NatchPlay layer 3 test is size 1,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on NatchPlay layer 3 test?
You will find no gather rate in the name of NatchPlay layer 3 test. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on NatchPlay layer 3 test?
No players are recorded on NatchPlay layer 3 test at this moment; it is offline, and the last sighting was 21 hours ago. Averaged across the last seven days, the population was 0 players.
How does NatchPlay layer 3 test rank against other Rust servers?
On player hours for the past week, NatchPlay layer 3 test sits at #15,353, which puts it inside the top 69% of every ranked server.
Server details
How reliably does NatchPlay layer 3 test stay online?
As recorded now, NatchPlay layer 3 test is not reachable, the last contact having been 21 hours ago. Its reported uptime points to a restart about 6 minutes ago. On 28 October 2026 it was recorded for the first time by Rust Server Trends.
How well does NatchPlay layer 3 test perform under load?
The 48-hour average is 256 server fps; 256 is the lowest observed. The world held up to 1,902 entities at its peak, buildings and deployables included. Its highest memory use was 462 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is NatchPlay layer 3 test hosted?
No region is published by NatchPlay layer 3 test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 40.160.4.103:28015.
Which Rust version is NatchPlay layer 3 test running?
On Linux, NatchPlay layer 3 test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does NatchPlay layer 3 test wipe, and on which days?
The rhythm of NatchPlay layer 3 test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 22 hours.
Tags
What do the server tags on NatchPlay layer 3 test mean?
The game's server browser reads the tags NatchPlay layer 3 test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does NatchPlay layer 3 test appear?
These Rust Server Trends lists include NatchPlay layer 3 test: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to join
What steps get you onto NatchPlay layer 3 test?
You can connect by pressing F1 in Rust and typing client.connect 40.160.4.103:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.