Station US-15353 · no signal
[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Offline NA · us2 40.160.241.203:28015 checked 1d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,353
- top 69% · #1518 in NA
- Last wipe
- 11d ago
- monthly schedule
- Next wipe
- 7d 16h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
- usual gap
- 1.5 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 17:39 UTC11d ago | M0.0▲rising | 1 | – | running | 0 | |
| Fri 16 Oct, 20:53 UTC12d ago | M0.0■steady | 1 | – | 0.9 days | 1 | |
| Tue 13 Oct, 13:32 UTC15d ago | M0.0■steady | 1 | held half | 3.3 days | 1 | |
| Thu 8 Oct, 01:39 UTC21d ago | M0.0■steady | 1 | – | 5.5 days | 1 | |
| Wed 7 Oct, 16:58 UTC21d ago | M0.0▲rising | 1 | – | 0.4 days | 0 | |
| Mon 5 Oct, 15:23 UTC23d ago | M0.3▲rising | 2 | held half | 2.1 days | 0 | |
| Sun 4 Oct, 09:56 UTC24d ago | M0.5▲rising | 3 | – | 1.2 days | 0 | |
| Sun 4 Oct, 01:36 UTC25d ago | M0.5▲rising | 3 | – | 0.3 days | 0 | |
| Fri 2 Oct, 05:43 UTC26d ago | M0.0■steady | 0 | – | 1.8 days | 0 | |
| Thu 1 Oct, 18:14 UTC FW27d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Thu 1 Oct, 11:04 UTC27d ago | M0.0■steady | 1 | – | 0.3 days | 1 | |
| Wed 30 Sep, 10:06 UTC28d ago | M0.0■steady | 1 | – | 1 days | 1 | |
| Fri 25 Sep, 09:04 UTC33d ago | M0.3▲rising | 2 | held half | 5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs a procedural map of size 2,500 with seed 7721094, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No gather rate appears in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is not responding at this moment and is offline, last seen 37 hours ago. The seven-day average for this server is 0 players.
How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ rank against other Rust servers?
For player hours across the last seven days, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ takes #15,353 overall and #1,518 in North America, inside the top 69% of all ranked servers.
Server details
How reliably does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ stay online?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is down at the moment; the last recorded contact was 37 hours ago. 111 of 168 hours in the last 7 full days were up time, 66% of the total. 25 September 2026 is when Rust Server Trends first recorded it.
Which region does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run from?
The NA tag puts [SEA]128Hz|phrinj|PVP/RP|Vanilla+ in North America, and the region code it publishes is us2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 40.160.241.203:28015.
What build of Rust does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ use?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The recent wipes averaged a busiest count of 1 players. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
How often does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe, and on which days?
The force wipe is the only wipe [SEA]128Hz|phrinj|PVP/RP|Vanilla+ takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 11 days 5 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ mean?
Tags published by [SEA]128Hz|phrinj|PVP/RP|Vanilla+ and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $rus2 (Region code): Region code: us2; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ appear?
You will find [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on the following Rust Server Trends lists: Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connecting
How do you connect to [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
To join, enter client.connect 40.160.241.203:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1 is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
