Station XX-15327 · no signal
Map Test Server
Offline 4.71.38.166:28015 checked 14d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 71%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 6
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 30 Sep, 23:04 UTC27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 23 Sep, 23:17 UTC34d ago | M0.0▲rising | 1 | halved by day 6 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Map Test Server?
No gather rate appears in the name of Map Test Server. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Map Test Server right now?
Map Test Server is not responding at this moment and is offline, last seen 14 days 10 hours ago.
How does Map Test Server rank against other Rust servers?
On player hours for the past week, Map Test Server sits at #15,327, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does Map Test Server stay online?
No contact with Map Test Server right now, and the last recorded contact was 14 days 10 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 23 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Map Test Server hosted?
Nothing about a region comes from Map Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 4.71.38.166:28015.
Which Rust version is Map Test Server running?
Map Test Server is running Rust network protocol 2635 and build 167851 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Map Test Server?
On average, the busiest point of its recent wipes drew 1 players. 3 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 6 it fell below half in the wipes where it didn't hold.
On what timetable does Map Test Server run its wipes?
The rhythm of Map Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 1 hours.
Server tags
What do the server tags on Map Test Server mean?
These are the tags Map Test Server publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167851 (Build): The game build is 167851; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Map Test Server appear?
These Rust Server Trends lists include Map Test Server: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
How do you connect to Map Test Server?
To join, enter client.connect 4.71.38.166:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.