Rust Server TrendsSeismic network · station log
Recording Stations11,904 Players102,408 Active3,941 Wipes · 3 h403 48 h

Station XX-4524 · no signal

Pickle Rust EU Monthly

Offline 4.182.234.116:27038 checked 11d ago

Connect
Players now
62/ 100
62% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#4,524
top 21%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-4524 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
62of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct6 Oct11 Oct15 Oct20 Oct25 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
80players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 80, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 15:06 UTC13d ago M1.0rising 80 – running 71
Thu 15 Oct, 07:09 UTC14d ago M1.0rising 80 – 1.3 days 70
Wed 14 Oct, 17:39 UTC15d ago M1.4rising 80 – 0.6 days 53
Sun 11 Oct, 17:26 UTC18d ago M1.5rising 80 held half 3 days 50
Sat 10 Oct, 07:20 UTC19d ago M1.3rising 80 – 1.4 days 58
Fri 9 Oct, 23:44 UTC19d ago M1.4rising 80 – 0.3 days 52
Fri 9 Oct, 04:28 UTC20d ago M1.3rising 80 – 0.8 days 58
Wed 7 Oct, 15:50 UTC22d ago M0.7rising 80 – 1.5 days 75
Tue 6 Oct, 18:25 UTC22d ago M1.1rising 80 – 0.9 days 68
Mon 5 Oct, 23:24 UTC23d ago M0.0steady 80 – 0.8 days 80

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
356/ 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
450/ 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average
977/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
53/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average
985/ 1000
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 234 on average
782/ 800
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Pickle Rust EU Monthly?

The procedural map on Pickle Rust EU Monthly is size 3,500 with seed 442150, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Pickle Rust EU Monthly?

You will find no gather rate in the name of Pickle Rust EU Monthly. No group limit is published. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Pickle Rust EU Monthly?

A reading taken now finds Pickle Rust EU Monthly offline; the most recent activity was 11 days 5 hours ago.

How does Pickle Rust EU Monthly rank against other Rust servers?

Over the last seven days, Pickle Rust EU Monthly recorded enough player hours to reach #4,524 worldwide, placing it in the top 21% of all ranked servers.

Server details

How reliably does Pickle Rust EU Monthly stay online?

As recorded now, Pickle Rust EU Monthly is not reachable, the last contact having been 11 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 1 October 2026 is when Rust Server Trends first recorded it.

Which region does Pickle Rust EU Monthly run from?

The name of Pickle Rust EU Monthly points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 4.182.234.116:27038.

Which Rust version is Pickle Rust EU Monthly running?

Pickle Rust EU Monthly is running Rust network protocol 2634 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Pickle Rust EU Monthly?

On average, the busiest point of its recent wipes drew 80 players. 2 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does Pickle Rust EU Monthly run its wipes?

There is no next wipe to predict at Pickle Rust EU Monthly, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 2 hours is how long the current world has been running.

Server tags

What do the server tags on Pickle Rust EU Monthly mean?

The game's server browser reads the tags Pickle Rust EU Monthly publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; ptrak (Networking): Network layer: RakNet, the standard for Rust; monthly (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; hd714d95f (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Pickle Rust EU Monthly appear?

These Rust Server Trends lists include Pickle Rust EU Monthly: EU Rust servers and Rust community servers without the side modes. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks; Players now: At least 50.

How to join

How do you connect to Pickle Rust EU Monthly?

Enter client.connect 4.182.234.116:27038 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/picklerust.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,v2634,monthly,hd714d95f,stok,gmrust

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
ptrak
Networking Network layer: RakNet, the standard for Rust.

Wipe schedule

monthly
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Other

hd714d95f
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.