No signal: too few hourly readings to draw a record yet.
Now
50of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1.1 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
70players, last three wipes
crowd held
100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Fri 16 OctThu 15 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 70, 0 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Fri 16 Oct, 20:06 UTC12d ago
M1.1▲rising
70
–
running
56
Thu 15 Oct, 07:08 UTC14d ago
M0.8▲rising
70
–
1.5 days
64
Wed 14 Oct, 22:35 UTC14d ago
M1.3▲rising
70
–
0.4 days
50
Wed 14 Oct, 15:39 UTC14d ago
M1.3▲rising
70
–
0.3 days
52
Sun 11 Oct, 13:25 UTC17d ago
M0.6▲rising
70
held half
3.1 days
66
Sat 10 Oct, 07:19 UTC19d ago
M1.2▲rising
70
–
1.3 days
54
Fri 9 Oct, 23:44 UTC19d ago
M1.4▲rising
70
–
0.3 days
42
Fri 9 Oct, 01:28 UTC20d ago
M1.4▲rising
70
–
0.9 days
42
Wed 7 Oct, 13:50 UTC21d ago
M0.6▲rising
70
–
1.5 days
66
Tue 6 Oct, 21:24 UTC22d ago
M1.4▲rising
70
–
0.7 days
46
Tue 6 Oct, 02:23 UTC23d ago
M1.3▲rising
70
–
0.8 days
51
Sun 4 Oct, 22:43 UTC24d ago
M1.1▲rising
70
–
1.2 days
57
Sat 3 Oct, 15:49 UTC25d ago
M1.3▲rising
70
–
1.3 days
51
Sat 3 Oct, 07:38 UTC26d ago
M1.3▲rising
70
–
0.3 days
51
Fri 2 Oct, 15:31 UTC26d ago
M1.0▲rising
70
–
0.7 days
60
Fri 2 Oct, 07:04 UTC27d ago
M0.6▲rising
70
–
0.4 days
66
Thu 1 Oct, 15:01 UTC27d ago
M1.4▲rising
70
–
0.7 days
46
Thu 1 Oct, 06:38 UTC28d ago
M1.3▲rising
70
–
0.3 days
48
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
The procedural map on [EU] Facepunch 1 is size 4,500 with seed 600566, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [EU] Facepunch 1?
No gather rate appears in the name of [EU] Facepunch 1. It gives no group limit in its listing. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [EU] Facepunch 1?
A reading taken now finds [EU] Facepunch 1 offline; the most recent activity was 10 days 22 hours ago.
How does [EU] Facepunch 1 rank against other Rust servers?
The last seven days of player hours place [EU] Facepunch 1 at #4,733, in the top 22% of all ranked servers.
Server facts
How reliably does [EU] Facepunch 1 stay online?
[EU] Facepunch 1 is down at the moment; the last recorded contact was 10 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does [EU] Facepunch 1 run from?
The name of [EU] Facepunch 1 points to Europe, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 4.182.234.116:27014 is the address it uses.
What build of Rust does [EU] Facepunch 1 use?
[EU] Facepunch 1 is running Rust network protocol 2634 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on [EU] Facepunch 1?
On average, the busiest point of its recent wipes drew 70 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does [EU] Facepunch 1 run its wipes?
There is no next wipe to predict at [EU] Facepunch 1, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 12 days 14 hours is how long the current world has been running.
Lists and tags
What do the server tags on [EU] Facepunch 1 mean?
The game's server browser reads the tags [EU] Facepunch 1 publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; v2634 (Protocol): Your game needs to be on protocol 2634 to join; ptrak (Networking): The network layer is RakNet, the game's standard; monthly (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; vanilla (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; tutorial (Tutorial on): This server offers Facepunch's tutorial to new players; official (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; hf0b62bfa (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [EU] Facepunch 1 appear?
You will find [EU] Facepunch 1 on the following Rust Server Trends lists: EU Rust servers and Rust community servers without the side modes. You will find it under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks; Players now: At least 50.
Connecting
What steps get you onto [EU] Facepunch 1?
Enter client.connect 4.182.234.116:27014 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Instrument codes
Server tags
what each one means
Published asmp100,ptrak,v2634,monthly,official,tutorial,vanilla,hf0b62bfa,stok,gmrust
Game
gmrust
Game modeSurvival in standard Rust.
mp100
Max players100 slots are available.
v2634
ProtocolYour game needs to be on protocol 2634 to join.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
Wipe schedule
monthly
MonthlyWipes happen monthly, at the same time as Facepunch's force wipe.
Difficulty
vanilla
VanillaUnchanged from Facepunch's release: no altered rates, kits or rules.
Gameplay
tutorial
Tutorial onThis server offers Facepunch's tutorial to new players.
Other
official
Custom tagA custom tag, not standard Rust: set by the owner or a plugin.
hf0b62bfa
Custom tagA custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tagA custom tag, not standard Rust: set by the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.