Rust Server TrendsSeismic network · station log
Recording Stations11,869 Players97,045 Active3,902 Wipes · 3 h396 48 h

Station AU-15341 · no signal

Test265

Offline 39.186.94.142:28025 checked 6d ago

Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station AU-15341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average
427/ 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
460/ 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 281 on average
983/ 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average
64/ 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average
989/ 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average
29/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Test265?

The map on Test265 is procedural, produced by the game.

Which settings and rules apply on Test265?

No gather rate appears in the name of Test265. No group limit is published. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Test265 right now?

A reading taken now finds Test265 offline; the most recent activity was 6 days 16 hours ago. The seven-day average for this server is 0 players.

How does Test265 rank against other Rust servers?

Over the last seven days, Test265 recorded enough player hours to reach #15,341 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Test265 stay online?

Test265 is down at the moment; the last recorded contact was 6 days 16 hours ago. Of the 120 hours in the last 5 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.

Where in the world is Test265 hosted?

Its region code is au1, and Test265 publishes no region. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 39.186.94.142:28025 is the address it uses.

What build of Rust does Test265 use?

Rust network protocol 2583 and build 110006 on Windows is what Test265 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Test265 wipe, and on which days?

Too few wipes of Test265 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 16 hours.

Server tags

What do the server tags on Test265 mean?

The game's server browser reads the tags Test265 publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; v2583 (Protocol): To connect, your game must be on the same protocol, 2583; cs110006 (Build): The game build is 110006; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rau1 (Region code): You'll see it listed with the region code au1. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test265 appear?

The Rust Server Trends lists that take in Test265 are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.

Connecting

What steps get you onto Test265?

Enter client.connect 39.186.94.142:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$rau1,v2583,gmrust,cs110006

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
v2583
Protocol To connect, your game must be on the same protocol, 2583.
cs110006
Build The game build is 110006.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rau1
Region code You'll see it listed with the region code au1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.