Station XX-13027 · no signal
Test Server
Offline 38.78.174.38:28015 checked 9d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,027
- top 59%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 03:22 UTC9d ago | M0.0■steady | 1 | – | running | 1 | |
| Fri 16 Oct, 23:15 UTC11d ago | M0.0■steady | 1 | – | 2.2 days | 1 | |
| Thu 1 Oct, 07:53 UTC27d ago | M0.0■steady | 1 | – | 15.6 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test Server?
A procedural map runs on Test Server, generated by the game.
Which settings and rules apply on Test Server?
No gather rate appears in the name of Test Server. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Test Server right now?
No players are recorded on Test Server at this moment; it is offline, and the last sighting was 9 days 15 hours ago.
How does Test Server rank against other Rust servers?
The last seven days of player hours place Test Server at #13,027, in the top 59% of all ranked servers.
Server details
How reliably does Test Server stay online?
No contact with Test Server right now, and the last recorded contact was 9 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 1 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Test Server hosted?
No region is published by Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 38.78.174.38:28015.
Which Rust version is Test Server running?
On Windows, Test Server runs Rust network protocol 2635 and build 168345. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Test Server?
The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak.
How often does Test Server wipe, and on which days?
No next wipe can be predicted for Test Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 9 days 17 hours.
Tags
What do the server tags on Test Server mean?
These are the tags Test Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168345 (Build): It runs game build 168345; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Server appear?
You will find Test Server on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Test Server?
You can connect by pressing F1 in Rust and typing client.connect 38.78.174.38:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.