Rust Server TrendsSeismic network · station log
Recording Stations11,698 Players44,070 Active3,087 Wipes · 3 h100 48 h

Station XX-14269 · no signal

RUST TEST

Offline 38.25.112.186:28015 checked 27d ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,269
top 60%
Last wipe
29d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 565 on average
221/ 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
136/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average
27/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 289 on average
17/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
25/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
27/ 225
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RUST TEST?

RUST TEST uses a procedural map, which the game generates.

Which settings and rules apply on RUST TEST?

You will find no gather rate in the name of RUST TEST. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on RUST TEST?

RUST TEST is not responding at this moment and is offline, last seen 27 days 17 hours ago.

How does RUST TEST rank against other Rust servers?

Over the last seven days, RUST TEST recorded enough player hours to reach #14,269 worldwide, placing it in the top 60% of all ranked servers.

Server details

How reliably does RUST TEST stay online?

No contact with RUST TEST right now, and the last recorded contact was 27 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 29 September 2026.

Which region does RUST TEST run from?

Nothing about a region comes from RUST TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 38.25.112.186:28015 is the address it uses.

What build of Rust does RUST TEST use?

On Windows, RUST TEST runs Rust network protocol 2634 and build 166448. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does RUST TEST wipe, and on which days?

The rhythm of RUST TEST cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 29 days 3 hours.

Tags

What do the server tags on RUST TEST mean?

Tags published by RUST TEST and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166448 (Build): The game build is 166448; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RUST TEST appear?

The Rust Server Trends lists that take in RUST TEST are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto RUST TEST?

You can connect by pressing F1 in Rust and typing client.connect 38.25.112.186:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmvanilla,cs166448,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166448
Build The game build is 166448.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.