Station XX-16224 · no signal
FNS TEMP benchmark
Offline 38.186.116.2:43013 checked 34d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,224
- top 71%
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 25 Sep, 05:53 UTC34d ago | M0.0■steady | 0 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on FNS TEMP benchmark?
The map on FNS TEMP benchmark is procedural, produced by the game.
Which settings and rules apply on FNS TEMP benchmark?
No gather rate appears in the name of FNS TEMP benchmark. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on FNS TEMP benchmark right now?
No players are recorded on FNS TEMP benchmark at this moment; it is offline, and the last sighting was 34 days 1 hours ago.
How does FNS TEMP benchmark rank against other Rust servers?
Over the last seven days, FNS TEMP benchmark recorded enough player hours to reach #16,224 worldwide, placing it in the top 71% of all ranked servers.
Server details
How reliably does FNS TEMP benchmark stay online?
FNS TEMP benchmark is down at the moment; the last recorded contact was 34 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 25 September 2026 is when Rust Server Trends first recorded it.
Where in the world is FNS TEMP benchmark hosted?
No region is published by FNS TEMP benchmark. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 38.186.116.2:43013 is the address it uses.
What build of Rust does FNS TEMP benchmark use?
Rust network protocol 2633 and build 165217 on Linux is what FNS TEMP benchmark runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on FNS TEMP benchmark?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does FNS TEMP benchmark run its wipes?
On record so far are too few of FNS TEMP benchmark's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 34 days 1 hours.
Server tags
What do the server tags on FNS TEMP benchmark mean?
The game's server browser reads the tags FNS TEMP benchmark publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does FNS TEMP benchmark appear?
These Rust Server Trends lists include FNS TEMP benchmark: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto FNS TEMP benchmark?
To join, enter client.connect 38.186.116.2:43013 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.