No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1 daysbetween real wipes
on rhythm
88%of its recent wipes
wipe-day peak
0players, last three wipes
The first 48 hours of its last wipes
Sun 18 OctSat 17 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Sun 18 Oct, 17:21 UTC10d ago
M0.0■steady
0
–
running
0
Sat 17 Oct, 17:20 UTC11d ago
M0.0■steady
0
–
1 days
0
Fri 16 Oct, 17:20 UTC12d ago
M0.0■steady
0
–
1 days
0
Thu 15 Oct, 17:20 UTC13d ago
M0.0■steady
0
–
1 days
0
Wed 14 Oct, 17:20 UTC14d ago
M0.0■steady
0
–
1 days
0
Tue 13 Oct, 17:21 UTC15d ago
M0.0■steady
0
–
1 days
0
Sun 11 Oct, 17:20 UTC17d ago
M0.0■steady
0
–
2 days
0
Sat 10 Oct, 17:22 UTC18d ago
M0.0■steady
0
–
1 days
0
Fri 9 Oct, 17:21 UTC19d ago
M0.0■steady
0
–
1 days
0
Thu 8 Oct, 17:22 UTC20d ago
M0.0■steady
0
–
1 days
0
Wed 7 Oct, 17:23 UTC21d ago
M0.0■steady
0
–
1 days
0
Tue 6 Oct, 17:22 UTC22d ago
M0.0■steady
0
–
1 days
0
Mon 5 Oct, 17:26 UTC23d ago
M0.0■steady
0
–
1 days
0
Sun 4 Oct, 17:21 UTC24d ago
M0.0■steady
0
–
1 days
0
Sat 3 Oct, 17:21 UTC25d ago
M0.0■steady
0
–
1 days
0
Fri 2 Oct, 17:24 UTC26d ago
M0.0■steady
0
–
1 days
0
Thu 1 Oct, 17:20 UTCFW27d ago
M0.0■steady
0
–
1 days
0
Wed 30 Sep, 17:22 UTC28d ago
M0.0■steady
0
–
1 days
0
Tue 29 Sep, 17:20 UTC29d ago
M0.0■steady
0
–
1 days
0
Mon 28 Sep, 17:23 UTC30d ago
M0.0■steady
0
–
1 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which map is running on FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com?
Generated by the game, the map on FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com is procedural, size 3,500 with seed 1145182631. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com?
You will find no gather rate in the name of FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com?
A reading taken now finds FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com offline; the most recent activity was 9 days 20 hours ago.
How does FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com rank against other Rust servers?
On player hours for the past week, FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com sits at #15,308, which puts it inside the top 70% of every ranked server.
Operator and location
How reliably does FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com stay online?
No contact with FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com right now, and the last recorded contact was 9 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 25 September 2026.
Where in the world is FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com hosted?
A region is not published by FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 38.186.116.2:43007 is the address it uses.
What build of Rust does FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com use?
Rust network protocol 2634 and build 167781 on Linux is what FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com run its wipes?
There is no next wipe to predict at FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 10 days 17 hours.
Lists and tags
What do the server tags on FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com mean?
The game's server browser reads the tags FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com appear?
These Rust Server Trends lists include FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto FNS DEMO | Wipes daily 12:00 CT | fridaynightservers.com?
To join, enter client.connect 38.186.116.2:43007 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://fridaynightservers.com.
Instrument codes
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
Game modeYou'll find standard Rust survival here.
mp100
Max playersSlots: 100.
ts8
Group limit8 per team is the default, and that's the limit here.
v2634
ProtocolYour game needs to be on protocol 2634 to join.
cs167781
BuildGame build: 167781.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.