Rust Server TrendsSeismic network · station log
Recording Stations11,721 Players48,587 Active3,224 Wipes · 3 h110 48 h

Station XX-12452 · no signal

COUCH FLIGHT - do not join

Offline 38.13.26.75:28215 checked 1d ago

Connect
Players now
1/ 4
25% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,452
top 56%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-12452 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 4 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 19:00 UTC
Peak · 48 h
1most players in any hour
Events picked
4wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0002:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct28 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 19:34 UTC1d ago – – – – – 0
Tue 27 Oct, 01:44 UTC1d ago – – – – – 1
Tue 27 Oct, 01:26 UTC1d ago – – – – – 1
Tue 27 Oct, 01:03 UTC1d ago – – – – – 0
Mon 26 Oct, 23:57 UTC2d ago – – – – – 0
Thu 1 Oct, 16:52 UTC27d ago M0.0rising 1 – 25.3 days 0
Thu 1 Oct, 03:12 UTC27d ago M0.0steady 1 – 0.6 days 1
Thu 24 Sep, 15:15 UTC34d ago M0.0rising 1 – – 6.5 days 0
Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on COUCH FLIGHT - do not join?

A procedural map runs on COUCH FLIGHT - do not join, generated by the game.

Which settings and rules apply on COUCH FLIGHT - do not join?

You will find no gather rate in the name of COUCH FLIGHT - do not join. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on COUCH FLIGHT - do not join right now?

COUCH FLIGHT - do not join is not responding at this moment and is offline, last seen 28 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.

How does COUCH FLIGHT - do not join rank against other Rust servers?

The last seven days of player hours place COUCH FLIGHT - do not join at #12,452, in the top 56% of all ranked servers.

Server details

How reliably does COUCH FLIGHT - do not join stay online?

As recorded now, COUCH FLIGHT - do not join is not reachable, the last contact having been 28 hours ago. Of the 168 hours in the last 7 full days, it was up for 4, or 2% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.

Where in the world is COUCH FLIGHT - do not join hosted?

No region is published by COUCH FLIGHT - do not join. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 38.13.26.75:28215.

Which Rust version is COUCH FLIGHT - do not join running?

Rust network protocol 2635 and build 168909 on Windows is what COUCH FLIGHT - do not join runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does COUCH FLIGHT - do not join run its wipes?

No wipe schedule is kept by COUCH FLIGHT - do not join, which makes a new world every few hours. None of those resets counts as a wipe.

Server tags

What do the server tags on COUCH FLIGHT - do not join mean?

The game's server browser reads the tags COUCH FLIGHT - do not join publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does COUCH FLIGHT - do not join appear?

The Rust Server Trends lists that take in COUCH FLIGHT - do not join are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

How do you connect to COUCH FLIGHT - do not join?

To join, enter client.connect 38.13.26.75:28215 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.