Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players69,058 Active3,653 Wipes · 3 h129 48 h

Station XX-13895 · no signal

UGDTM

Offline 37.99.36.248:28015 checked 1d ago

Connect
Players now
1/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#13,895
top 63%
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13895 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 500 slots
Motion · 24 h
M –not enough readings
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average
504/ 575
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
324/ 400
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average
40/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average
33/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average
99/ 150
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average
120/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on UGDTM?

A procedural map runs on UGDTM, generated by the game.

Which settings and rules apply on UGDTM?

You will find no gather rate in the name of UGDTM. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. The server has VAC off, Valve's anti-cheat.

Player counts

What is the current population on UGDTM?

UGDTM is not responding at this moment and is offline, last seen 31 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.

How does UGDTM rank against other Rust servers?

On player hours for the past week, UGDTM sits at #13,895, which puts it inside the top 63% of every ranked server.

Server details

How reliably does UGDTM stay online?

UGDTM is down at the moment; the last recorded contact was 31 hours ago. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.

Where in the world is UGDTM hosted?

No region is published by UGDTM. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 37.99.36.248:28015.

What build of Rust does UGDTM use?

On Windows, UGDTM runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does UGDTM run its wipes?

Too few wipes of UGDTM are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 32 hours is how long the current world has been running.

Lists and tags

What do the server tags on UGDTM mean?

Tags published by UGDTM and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does UGDTM appear?

You will find UGDTM on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to UGDTM?

Enter client.connect 37.99.36.248:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players Slots: 500.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.