Station XX-15412 · no signal
RustFightScenario dev
Offline 37.65.175.124:28015 checked 38d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,412
- no region published
- Last wipe
- 53d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustFightScenario dev?
RustFightScenario dev uses a procedural map, which the game generates.
Which settings and rules apply on RustFightScenario dev?
The name of RustFightScenario dev gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on RustFightScenario dev?
RustFightScenario dev is not responding at this moment and is offline, last seen 38 days 13 hours ago.
How does RustFightScenario dev rank against other Rust servers?
Over the last seven days, RustFightScenario dev recorded enough player hours to reach #15,412 worldwide, placing it in the top – of all ranked servers.
Server details
How reliably does RustFightScenario dev stay online?
As recorded now, RustFightScenario dev is not reachable, the last contact having been 38 days 13 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 19 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is RustFightScenario dev hosted?
No region is published by RustFightScenario dev. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 37.65.175.124:28015 is the address it uses.
What build of Rust does RustFightScenario dev use?
Rust network protocol 2633 and build 163207 on Windows is what RustFightScenario dev runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does RustFightScenario dev wipe, and on which days?
On record so far are too few of RustFightScenario dev's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 53 days 1 hours.
Tags
What do the server tags on RustFightScenario dev mean?
These are the tags RustFightScenario dev publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustFightScenario dev appear?
You will find RustFightScenario dev on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Join the server
What steps get you onto RustFightScenario dev?
Enter client.connect 37.65.175.124:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.