Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players46,298 Active3,163 Wipes · 3 h102 48 h

Station XX-15349 · no signal

Test

Offline 37.45.16.138:28015 checked 2d ago

Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average
238/ 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average
159/ 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average
27/ 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average
16/ 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average
32/ 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average
45/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Test?

You will find no gather rate in the name of Test. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Test right now?

No players are recorded on Test at this moment; it is offline, and the last sighting was 2 days 13 hours ago. The population averaged 0 players over the past week.

How does Test rank against other Rust servers?

Over the last seven days, Test recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Test stay online?

No contact with Test right now, and the last recorded contact was 2 days 13 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. On 26 October 2026 it was recorded for the first time by Rust Server Trends.

Which region does Test run from?

Nothing about a region comes from Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 37.45.16.138:28015.

What build of Rust does Test use?

Test is running Rust network protocol 2634 and build 167584 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Test wipe, and on which days?

On record so far are too few of Test's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 2 days 13 hours.

Tags

What do the server tags on Test mean?

Tags published by Test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Test appear?

These Rust Server Trends lists include Test: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto Test?

You can connect by pressing F1 in Rust and typing client.connect 37.45.16.138:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players Slots: 2.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.