Station XX-15411 · no signal
nameserver
Offline 37.29.88.27:28015 checked 6d ago
- Players now
- 0/ 15
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,411
- top 69%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- 1d 19h
- Fri 30 Oct, 07:13 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 15 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 07:13 UTC, in 1d 19h. Every other Friday at 07:13 UTC · low confidence
- usual gap
- 14 daysbetween real wipes
Coming wipes
- 1d 19hFri 30 Oct, 07:13 UTC
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 15d 19hFri 13 Nov, 07:13 UTC
- 29d 19hFri 27 Nov, 07:13 UTC
- 36d 7hThu 3 Dec, 19:00 UTCFW
- 43d 19hFri 11 Dec, 07:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 07:13 UTC12d ago | – | – | – | – | running | 0 |
| Fri 2 Oct, 06:22 UTC26d ago | – | – | – | – | 14 days | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on nameserver?
A procedural map runs on nameserver, generated by the game.
Which settings and rules apply on nameserver?
The name of nameserver gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC off, Valve's anti-cheat.
Population
What is the current population on nameserver?
nameserver is not responding at this moment and is offline, last seen 6 days 3 hours ago. The seven-day average for this server is 0 players.
How does nameserver rank against other Rust servers?
The last seven days of player hours place nameserver at #15,411, in the top 69% of all ranked servers.
Server facts
How reliably does nameserver stay online?
No contact with nameserver right now, and the last recorded contact was 6 days 3 hours ago. 8 of 168 hours in the last 7 full days were up time, 5% of the total. 27 September 2026 is when Rust Server Trends first recorded it.
Which region does nameserver run from?
No region is published by nameserver. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 37.29.88.27:28015 is the address it uses.
Which Rust version is nameserver running?
Rust network protocol 2634 and build 167781 on Windows is what nameserver runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does nameserver run its wipes?
The wipe rhythm at nameserver is every other Friday at 07:13 UTC. Friday 30 October at 07:13 UTC is when its next wipe is due. It has run its current world for 12 days 4 hours.
Tags
What do the server tags on nameserver mean?
These are the tags nameserver publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does nameserver appear?
The Rust Server Trends lists that take in nameserver are: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to nameserver?
You can connect by pressing F1 in Rust and typing client.connect 37.29.88.27:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.