Rust Server TrendsSeismic network · station log
Recording Stations11,688 Players63,966 Active3,456 Wipes · 3 h120 48 h

Station EU-13929 · recording

Waterworld

Online EU 37.26.136.61:28115 checked 8m ago

biweekly wipes vanillamoddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,929
top 63% · #2465 in EU
Last wipe
2h ago
biweekly schedule
Next wipe
8d 7h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-13929 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123412:0021:0006:0016:0001:0010:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020012:0021:0006:0016:0001:0010:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 63% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

usual gap
7.7 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
0%else halves by day 2

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 13d 21hWed 11 Nov, 09:12 UTC
  3. 27d 21hWed 25 Nov, 09:12 UTC
  4. 36d 7hThu 3 Dec, 19:00 UTCFW
  5. 41d 21hWed 9 Dec, 09:12 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC2h ago – – – – running 0
Tue 20 Oct, 16:19 UTC7d ago M0.0steady 1 – – 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
9/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 7 on average
7/ 200
[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) EU · groups of 16+ · biweekly · 4 on average
2/ 50
РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average
3/ 200
#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average
1/ 300
[EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL EU · groups of 8+ · biweekly · 2 on average
2/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Waterworld?

Generated by the game, the map on Waterworld is procedural, size 2,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Moldova_X1000.

Which settings and rules apply on Waterworld?

No gather rate appears in the name of Waterworld. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Waterworld right now?

A reading taken now shows 0 players on Waterworld, which has 100 slots. The seven-day average is 0 players, with a peak of 1.

How does Waterworld rank against other Rust servers?

The last seven days of player hours place Waterworld at #13,929, in the top 63% of all ranked servers and #2,465 in Europe.

Operator and location

How reliably does Waterworld stay online?

Waterworld is up at the moment. The uptime it reports puts its last restart about 57 minutes ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. 19 October 2026 is when Rust Server Trends first recorded it.

Does Waterworld hold a steady tick rate?

Its average server fps over the last 48 hours was 60, and it never dropped below 46. Buildings, deployables and all the rest of the world's entities brought it to a high of 49,554. Its highest memory use was 3,163 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Waterworld run from?

In Europe Waterworld lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 37.26.136.61:28115.

Which Rust version is Waterworld running?

On Windows, Waterworld runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Waterworld?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does Waterworld run its wipes?

The prediction is taken from its tag, since Waterworld has too few wipes on record to confirm the schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 2 hours. In its tags it sets out a wipe schedule of every two weeks.

Tags

What do the server tags on Waterworld mean?

These are the tags Waterworld publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; EU (Europe): In the server browser it appears under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Waterworld appear?

You will find Waterworld on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Connecting

What steps get you onto Waterworld?

Enter client.connect 37.26.136.61:28115 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.