Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players103,740 Active4,020 Wipes · 3 h413 48 h

Station EU-4466 · recording

[EU] Rust.io - Main | Классика x1 | 30.10

Online EU 37.230.137.162:20550 checked 7m ago

1x biweekly wipes vanillamoddedoxide
Connect
Players now
1/ 100
1% full
Motion · 24 h
M0.5rising
+3 players on the day
7-day average
0
peak 4
Rank
#4,466
top 20% · #1584 in EU
Last wipe
6h ago
biweekly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-4466 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 100 slots
Motion · 24 h
M0.5rising+3 players
Sharpest hour
+1into Thu 16:00 UTC
Peak · 48 h
4most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123419:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 12:09 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 12:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 20% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap
5.8 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
75%else halves by day 3

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 17hThu 12 Nov, 12:09 UTC
  3. 27d 17hThu 26 Nov, 12:09 UTC
  4. 35d 0hThu 3 Dec, 19:00 UTCFW
  5. 41d 17hThu 10 Dec, 12:09 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 12:09 UTC6h ago – – – – running 0
Thu 15 Oct, 12:28 UTC14d ago M0.3rising 2 – – 0
Thu 1 Oct, 18:13 UTC FW28d ago M0.6rising 4 halved by day 3 13.8 days 0
Fri 25 Sep, 23:51 UTC33d ago M0.3rising 2 held half 5.8 days 0
Tue 22 Sep, 11:38 UTC37d ago M1.1rising 12 held half 3.5 days 0
Mon 21 Sep, 18:53 UTC38d ago M1.1rising 12 – 0.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average
9/ 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 9 on average
11/ 200
[ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026) EU · groups of 16+ · biweekly · 4 on average
20/ 50
РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average
9/ 200
#1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average
3/ 300
PurrRust|РУССКИЙ ДЛЯ НОВИЧКОВ|Vanilla2x|27.10 EU · groups of 8+ · biweekly · 2 on average
4/ 80
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [EU] Rust.io - Main | Классика x1 | 30.10?

[EU] Rust.io - Main | Классика x1 | 30.10 runs a procedural map of size 3,500 with seed 4413, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [EU] Rust.io - Main | Классика x1 | 30.10?

Its name points to a gather rate of 1x on [EU] Rust.io - Main | Классика x1 | 30.10. Up to 30 players can be in a group. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on [EU] Rust.io - Main | Классика x1 | 30.10?

At this moment, [EU] Rust.io - Main | Классика x1 | 30.10 records 1 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 4. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 3 players.

How does [EU] Rust.io - Main | Классика x1 | 30.10 rank against other Rust servers?

[EU] Rust.io - Main | Классика x1 | 30.10 is #1,584 in Europe and #4,466 worldwide on the past week's player hours, within the top 20% of ranked servers.

Server facts

How reliably does [EU] Rust.io - Main | Классика x1 | 30.10 stay online?

Right now, you can reach [EU] Rust.io - Main | Классика x1 | 30.10. The uptime it reports puts its last restart about 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 21 September 2026 is when Rust Server Trends first recorded it.

Does [EU] Rust.io - Main | Классика x1 | 30.10 hold a steady tick rate?

Its average server fps over the last 48 hours was 58, and it never dropped below 26. The world held up to 71,996 entities at its peak, buildings and deployables included. It reached a ceiling of 5,377 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [EU] Rust.io - Main | Классика x1 | 30.10 hosted?

The EU tag is how [EU] Rust.io - Main | Классика x1 | 30.10 lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 37.230.137.162:20550.

What build of Rust does [EU] Rust.io - Main | Классика x1 | 30.10 use?

On Linux, [EU] Rust.io - Main | Классика x1 | 30.10 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [EU] Rust.io - Main | Классика x1 | 30.10?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 33 hours after the wipe. Until the next wipe the crowd remained above half that peak in 75% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

On what timetable does [EU] Rust.io - Main | Классика x1 | 30.10 run its wipes?

Its schedule cannot be confirmed, as too few of [EU] Rust.io - Main | Классика x1 | 30.10's wipes are on record; the prediction follows its tag instead. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 6 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on [EU] Rust.io - Main | Классика x1 | 30.10 mean?

These are the tags [EU] Rust.io - Main | Классика x1 | 30.10 publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Each team can hold up to 30; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [EU] Rust.io - Main | Классика x1 | 30.10 appear?

These Rust Server Trends lists include [EU] Rust.io - Main | Классика x1 | 30.10: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 1x.

Who is behind [EU] Rust.io - Main | Классика x1 | 30.10?

Both [EU] Rust.io - Main | Классика x1 | 30.10 and 1 other server we track publish a rustio.ru hostname, so one operator most likely runs them.

Connecting

How do you connect to [EU] Rust.io - Main | Классика x1 | 30.10?

Enter client.connect 37.230.137.162:20550 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/GUFCEn5EsC is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,EU,gmvanilla,cs168909,ts30,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players The server has 100 slots.
ts30
Group limit Each team can hold up to 30.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.