Station EU-4466 · recording
[EU] Rust.io - Main | Классика x1 | 30.10
Online EU 37.230.137.162:20550 checked 7m ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M0.5▲rising
- +3 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #4,466
- top 20% · #1584 in EU
- Last wipe
- 6h ago
- biweekly schedule
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M0.5▲rising+3 players
- Sharpest hour
- +1into Thu 16:00 UTC
- Peak · 48 h
- 4most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- usual gap
- 5.8 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 75%else halves by day 3
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 13d 17hThu 12 Nov, 12:09 UTC
- 27d 17hThu 26 Nov, 12:09 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 41d 17hThu 10 Dec, 12:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 12:09 UTC6h ago | – | – | – | – | running | 0 |
| Thu 15 Oct, 12:28 UTC14d ago | M0.3▲rising | 2 | – | – | 0 | |
| Thu 1 Oct, 18:13 UTC FW28d ago | M0.6▲rising | 4 | halved by day 3 | 13.8 days | 0 | |
| Fri 25 Sep, 23:51 UTC33d ago | M0.3▲rising | 2 | held half | 5.8 days | 0 | |
| Tue 22 Sep, 11:38 UTC37d ago | M1.1▲rising | 12 | held half | 3.5 days | 0 | |
| Mon 21 Sep, 18:53 UTC38d ago | M1.1▲rising | 12 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU] Rust.io - Main | Классика x1 | 30.10?
[EU] Rust.io - Main | Классика x1 | 30.10 runs a procedural map of size 3,500 with seed 4413, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [EU] Rust.io - Main | Классика x1 | 30.10?
Its name points to a gather rate of 1x on [EU] Rust.io - Main | Классика x1 | 30.10. Up to 30 players can be in a group. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [EU] Rust.io - Main | Классика x1 | 30.10?
At this moment, [EU] Rust.io - Main | Классика x1 | 30.10 records 1 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 4. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 3 players.
How does [EU] Rust.io - Main | Классика x1 | 30.10 rank against other Rust servers?
[EU] Rust.io - Main | Классика x1 | 30.10 is #1,584 in Europe and #4,466 worldwide on the past week's player hours, within the top 20% of ranked servers.
Server facts
How reliably does [EU] Rust.io - Main | Классика x1 | 30.10 stay online?
Right now, you can reach [EU] Rust.io - Main | Классика x1 | 30.10. The uptime it reports puts its last restart about 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 21 September 2026 is when Rust Server Trends first recorded it.
Does [EU] Rust.io - Main | Классика x1 | 30.10 hold a steady tick rate?
Its average server fps over the last 48 hours was 58, and it never dropped below 26. The world held up to 71,996 entities at its peak, buildings and deployables included. It reached a ceiling of 5,377 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [EU] Rust.io - Main | Классика x1 | 30.10 hosted?
The EU tag is how [EU] Rust.io - Main | Классика x1 | 30.10 lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 37.230.137.162:20550.
What build of Rust does [EU] Rust.io - Main | Классика x1 | 30.10 use?
On Linux, [EU] Rust.io - Main | Классика x1 | 30.10 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [EU] Rust.io - Main | Классика x1 | 30.10?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 33 hours after the wipe. Until the next wipe the crowd remained above half that peak in 75% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
On what timetable does [EU] Rust.io - Main | Классика x1 | 30.10 run its wipes?
Its schedule cannot be confirmed, as too few of [EU] Rust.io - Main | Классика x1 | 30.10's wipes are on record; the prediction follows its tag instead. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 6 hours. In its tags it sets out a wipe schedule of every two weeks.
Lists and tags
What do the server tags on [EU] Rust.io - Main | Классика x1 | 30.10 mean?
These are the tags [EU] Rust.io - Main | Классика x1 | 30.10 publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Each team can hold up to 30; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [EU] Rust.io - Main | Классика x1 | 30.10 appear?
These Rust Server Trends lists include [EU] Rust.io - Main | Классика x1 | 30.10: EU Rust servers and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 1x.
Who is behind [EU] Rust.io - Main | Классика x1 | 30.10?
Both [EU] Rust.io - Main | Классика x1 | 30.10 and 1 other server we track publish a rustio.ru hostname, so one operator most likely runs them.
Connecting
How do you connect to [EU] Rust.io - Main | Классика x1 | 30.10?
Enter client.connect 37.230.137.162:20550 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/GUFCEn5EsC is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.